how fast is irrlitch

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

I have no clue about speed, but I've heard that neoengine documentation is horrible and its very hard to use. But that's just gossip, not firsthand experience. I dunno about speed.
guest1

Post by guest1 »

I have used NeoEngine and also Irrlicht. I cannot comment very well on the speed, because I do not know, but it seems that the NeoEngine could use some optimizations especially in the particle effects. It may have something to do with the heavy STL vector use, but I did not take the time to look into it.

NeoEngine is a little harder to use, but provides much more flexability than Irrlicht does (tradeoff I guess). There are also much better "coolness" features like beizer, lighting, bumpmapping, etc.

When it came down to it, I chose to use Irrlicht because I could statically link it, and in Dev-C++ all of the tooltip classes things showed up, where as the ones in NeoEngine didn't because of all the insane virtual inheritence. There were many features that I liked about Neo, and many that I liked about Irr. I'm sticking with Irr for now becuase I am not in need of the super cool features yet, and by the time I am, both engines will have matured enough that I can make a better decision. One thing I do like though is the custom scene nodes of Irr, which I am considering using more often.

I like both and would recommend both. I recommend that you give NeoEngine a try and also give Irr a try. However, if you're just starting out, Irr will be easier.
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