how fast is irrlitch
-
guest1
I have used NeoEngine and also Irrlicht. I cannot comment very well on the speed, because I do not know, but it seems that the NeoEngine could use some optimizations especially in the particle effects. It may have something to do with the heavy STL vector use, but I did not take the time to look into it.
NeoEngine is a little harder to use, but provides much more flexability than Irrlicht does (tradeoff I guess). There are also much better "coolness" features like beizer, lighting, bumpmapping, etc.
When it came down to it, I chose to use Irrlicht because I could statically link it, and in Dev-C++ all of the tooltip classes things showed up, where as the ones in NeoEngine didn't because of all the insane virtual inheritence. There were many features that I liked about Neo, and many that I liked about Irr. I'm sticking with Irr for now becuase I am not in need of the super cool features yet, and by the time I am, both engines will have matured enough that I can make a better decision. One thing I do like though is the custom scene nodes of Irr, which I am considering using more often.
I like both and would recommend both. I recommend that you give NeoEngine a try and also give Irr a try. However, if you're just starting out, Irr will be easier.
NeoEngine is a little harder to use, but provides much more flexability than Irrlicht does (tradeoff I guess). There are also much better "coolness" features like beizer, lighting, bumpmapping, etc.
When it came down to it, I chose to use Irrlicht because I could statically link it, and in Dev-C++ all of the tooltip classes things showed up, where as the ones in NeoEngine didn't because of all the insane virtual inheritence. There were many features that I liked about Neo, and many that I liked about Irr. I'm sticking with Irr for now becuase I am not in need of the super cool features yet, and by the time I am, both engines will have matured enough that I can make a better decision. One thing I do like though is the custom scene nodes of Irr, which I am considering using more often.
I like both and would recommend both. I recommend that you give NeoEngine a try and also give Irr a try. However, if you're just starting out, Irr will be easier.