how fast is irrlitch
-
dogzer
how fast is irrlitch
hey, i've been using blitz3d but i really want to use something a bit faster.
I'm not a speed freak or anything, just thought that if irrlitch was faster i should use it from now on, although its really hard to leave blitz3d haha.
If anyone knows blitz3d and irrlitch, could you tell me if its faster?
I could stay with blitz3d and make the game really efficient, but i rather make it really efficient with irrlitch, you know what i mean? But first i would like to know if irrlitch is actually fast.
dogzer
I'm not a speed freak or anything, just thought that if irrlitch was faster i should use it from now on, although its really hard to leave blitz3d haha.
If anyone knows blitz3d and irrlitch, could you tell me if its faster?
I could stay with blitz3d and make the game really efficient, but i rather make it really efficient with irrlitch, you know what i mean? But first i would like to know if irrlitch is actually fast.
dogzer
-
Peter Müller
- Posts: 292
- Joined: Sun Mar 14, 2004 5:28 pm
- Location: Germany
- Contact:
I think Irrlicht is much faster than Blitz3D, but it's not the fastest engine available.
But it's very easy in use.
But it's very easy in use.
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
-
LordNaikon
- Posts: 164
- Joined: Wed May 05, 2004 5:34 pm
- Location: Germany Berlin
- Contact:
-
Peter Müller
- Posts: 292
- Joined: Sun Mar 14, 2004 5:28 pm
- Location: Germany
- Contact:
Carsten's 3d engine, another very cool engine that already includes dynamic -per pixel lighting, bump map, and it's constantly changing:
http://www.ca3d-engine.de/
btw, ehhmm, ehhhmmm, I help Carsten out every now and then; there are many artists and programmers who help and support Carsten's work. check it in the thanks page:
http://www.ca3d-engine.de/Thanks.html
the 2nd name, Alvaro F. Celis.....that's me!!!! I created the loading logo!!! and help out with other things.
It's also a very beautiful engine and a dedicated work.
cheers!
http://www.ca3d-engine.de/
btw, ehhmm, ehhhmmm, I help Carsten out every now and then; there are many artists and programmers who help and support Carsten's work. check it in the thanks page:
http://www.ca3d-engine.de/Thanks.html
the 2nd name, Alvaro F. Celis.....that's me!!!! I created the loading logo!!! and help out with other things.
It's also a very beautiful engine and a dedicated work.
cheers!

btw:
There's an interesting tutorial I wrote on how to use Gmax for level editing and exporting to a .map compatible with Ca3de, and also Quake3 (Using Game Level Builder addon).
Someone might find it useful:
http://www.ca3d-engine.de/Downloads/Tut ... AndGLB.pdf
There's an interesting tutorial I wrote on how to use Gmax for level editing and exporting to a .map compatible with Ca3de, and also Quake3 (Using Game Level Builder addon).
Someone might find it useful:
http://www.ca3d-engine.de/Downloads/Tut ... AndGLB.pdf

yep, it's very focused on online deathmatching.
and yep , it's very good.
and yep, it's not free, it's commercial. But it's free for non-commercial use and you get the code to compile your dll. The only drawback (at least for me) is that it uses OpenWatcom as its c++ compiler and it's completely dos based. I know, I know, perhaps it's every programmer's perfect environment and dream come true to develop under these circumstances but I'm very used to windows compilers.
ok
gotta hit the sack
c ya
and yep , it's very good.
and yep, it's not free, it's commercial. But it's free for non-commercial use and you get the code to compile your dll. The only drawback (at least for me) is that it uses OpenWatcom as its c++ compiler and it's completely dos based. I know, I know, perhaps it's every programmer's perfect environment and dream come true to develop under these circumstances but I'm very used to windows compilers.
ok
gotta hit the sack
c ya

-
dogzer
both are fast. The previous version of Ca3de was as fast as Irrlight (when it just used lightmaps), but the latest version has suffered a small drop down in FPS because of the new rendering techiques used, but everything is being worked on. Carsten is even working on a new global illumination system called "spherical harmonic ligthing", but that's for next releases.
Last edited by afecelis on Wed Jun 02, 2004 5:57 pm, edited 1 time in total.

-
Peter Müller
- Posts: 292
- Joined: Sun Mar 14, 2004 5:28 pm
- Location: Germany
- Contact:
Search 3dengines.net for engines.
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer