AFC test demo level ready for download!

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afecelis
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AFC test demo level ready for download!

Post by afecelis »

Hi guys,

I had to erase the display3d example and the video I had posted before to upload the playable demo. If someone can mirror it somewhere please do so. The latest version includes mp3 music (composed by me) water working properly. It's compiled in OpenGL for performance issues so that everyone can play around with it.

as usual, comments are most welcome!!!!

get it here:

http://www.theshower.nl/cgi-bin/genesis ... is/AFC.zip
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LordNaikon
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Post by LordNaikon »

pleeeeeease give me the source :roll: :roll: :roll:
q|^.^|p beeing every time friendly to everyone
sys: 2500+Barton 512MB 6600GT WinXP
afecelis
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Post by afecelis »

It is basically the same stuff I had in the display3d example I posted some days ago, if you downloaded that sample the source is included.


how was performance?
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jox
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Post by jox »

Hey afecelis. Pretty damn nicely done! Nice music, nice level. Great work!

There is 2 little things. Firstly sometimes triangles get highlighted with a red border like in the collision example. Secondly the fog is nice, but the sky has no fog, so it takes away the illusion a little bit. Maybe you can fix it by coloring the skybox images a bit foggish green..?

Anyway, keep on!
jox
afecelis
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Post by afecelis »

thnx for the suggestions Jox! =)

I'm not getting those red triangles in my pcs so it's interesting having you guys try it out to know about these issues. Do you know how to fix it? I followed the collision tutorial and replaced the particle image of the billboard for a black square so that the camera view would be clean (since black=transparent). Those triangles are the triangle selector picking stuff in my level. If anyone knows how to hide them please let me know.

And thanx for the skybox comment. You're right! This is the sort of things you don't even think of when involved so much with a project.

Exposure is great. Comments, too

thnx!
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jox
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Post by jox »

Well, the red triangles show up rarely and only in certain view angles/positions. If I run around they flash up here and there.

I don't know your code so I can't tell in detail what causes it. But in the collision example this code is causing the red triangles:

Code: Select all

if (smgr->getSceneCollisionManager()->getCollisionPoint(
	line, selector, intersection, tri))
{
	bill->setPosition(intersection);
		
	driver->setTransform(video::ETS_WORLD, core::matrix4());
	driver->setMaterial(material);
	driver->draw3DTriangle(tri, video::SColor(0,255,0,0));
}
If you don't use the triangle selection for anything else then you could just remove these lines.
afecelis
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Post by afecelis »

and collision would still work?
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afecelis
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Post by afecelis »

yay! it worked!!!

what's that gonna change in my level?


here's the new exe, please try it out and let me know if the triangles r gone.

http://www.theshower.nl/cgi-bin/genesis ... _audio.zip
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jox
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Post by jox »

Well, like I said. I don't know your code. But what the mentioned code does is:

1. get a collision point and triangle
2. move the billboard to the point
3. draw a red triangle

that's it. So removing it shouldn't interfere with any other collision. Just try it out. :)
jox
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Post by jox »

Looks good! But now the sky is gone... :) did you change the texture names? (it's all white)
afecelis
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Post by afecelis »

sorry, my bad!

download it again with the same link. I changed texture extension so the skybox went nuts.


http://www.theshower.nl/cgi-bin/genesis ... _audio.zip
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jox
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Post by jox »

That's it. Now sky is back and no red triangles anymore! :)
afecelis
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Post by afecelis »

Great! Thanks for the help!!!

How's performance? I'm asking everyone who downloads it the same question.
It would also be cool if you guys let me know if you're using Nvidia or ATI cards.
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cmoibenlepro
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Post by cmoibenlepro »

I tested it... IT'S GREAT!!! :D
Really cool and beautiful map! 8)

also it's very fluid for me (very better than your other demo, surely because of the OpenGL redering)
But I don't know the fps (you should add a counter...)

anyway it's really fast for me.

my specs:
PentiumIII 1Ghz
256Mb RAM
Nvidia Geforce2 MX 64Mb
DarkWhoppy
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Post by DarkWhoppy »

Ran pretty slow for me...

500Mhz
128Mb RAM
GeForce2 MX 400 64Mb (PCI)
Programmer of the Irrlicht Scene Editor:
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Version 2 on its way!!
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