Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
atcdevil
Posts: 30 Joined: Sun Mar 14, 2004 2:14 am
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by atcdevil » Sun Jun 06, 2004 1:40 pm
I've searched the forums for this, but came up with nothing. Has anyone suggested support for curved surfaces, particularly NURBS. Is Niko interesting in adding support for this?
Tyn
Posts: 932 Joined: Thu Nov 20, 2003 7:53 pm
Location: England
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by Tyn » Sun Jun 06, 2004 1:58 pm
An old news item:
And finally, as you can see on the screenshot at the left, I had some time to work on 0.4.2, and built in curved surfaces.
I think that this is NURBS, though I haven't used it or seen anyone taking advantage of it to know. Try importing a NURBS mesh to see if it works.
atcdevil
Posts: 30 Joined: Sun Mar 14, 2004 2:14 am
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by atcdevil » Sun Jun 06, 2004 4:25 pm
Cool thanks for that info.
I couldn't find anything in the documentation. But by searching through the source, I found curved surfaces are implemented in CQ3LevelMesh.cpp (in case anyone is interested...)
Tyn
Posts: 932 Joined: Thu Nov 20, 2003 7:53 pm
Location: England
Contact:
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by Tyn » Sun Jun 06, 2004 5:30 pm
I guess if a NURBS curve is inside a BSP file then it will be loaded as such? Will be interesting to see your results if you manage to get it working.
brcolow
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by brcolow » Tue Jun 08, 2004 4:30 am
I tried loading a NURB modelled box, and one of the sides was missing, pretty strange!