MMORPG ;) Open Alpha

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Strong99
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Post by Strong99 »

Hybrid did fix the textures today and to sovlve the grapich bug just open and save as X in the MView.

IanimatedMeshX is no more you can just use the IanimatedMesh ;)
hybrid
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Post by hybrid »

lantis wrote:bitplane - im try move to 1.4 but seems like 1.4 have too many bugs ;(
im can't select .x models.. some strange graphics artifacts, etc..

So better im wait for 1.5 ;)
There's no real progress expected for .x meshes (besides the mentioned texture loading problem, but that was merely a path problem). So you'd have to give us some note about the problem, maybe also the mesh which makes problems. Try to load them with the Meshviewer as that should give you the best way to test models in advance without interference of your app's code.
krama757
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Post by krama757 »

This is quite effin awesome! Great job lantis! You have given me a lot of motivation to work on my own small game. ^_^
Monochrome
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Post by Monochrome »

congratulations :)
Xenxe
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Post by Xenxe »

looks great!! better than what ive accomplished (nothing really i have accomplished)
who else here is 14?
But confused about many things.
(\__/)
(='.'=) world domination!!!
(")_(")
dlangdev
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Post by dlangdev »

baaaahhhh!

that's rubbish...

no one can make a mmorpg using irrlicht.

that person is not even born yet.

i'm going back to drink more red wine, where's my red wine?

hick ~~~
Image
dawasw
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Location: Poland

Post by dawasw »

Excellent work.

(Will there be any Darth Weasel's as a monsters in game :D ?)
Syrus
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Post by Syrus »

hmm, a lot of those icons look similar to icons from a certain sci-fi mmorpg.

I'm not 100% but I'm sure I've seen them in AO
rogerborg
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Post by rogerborg »

I believe that's a "homage". ;)
Please upload candidate patches to the tracker.
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