Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check
the Wiki
Strong99
Admin
Posts: 687 Joined: Fri Mar 31, 2006 7:06 pm
Location: Netherlands
Contact:
Post
by Strong99 » Wed Jan 30, 2008 11:32 am
Hybrid did fix the textures today and to sovlve the grapich bug just open and save as X in the MView.
IanimatedMeshX is no more you can just use the IanimatedMesh
hybrid
Admin
Posts: 14143 Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:
Post
by hybrid » Wed Jan 30, 2008 12:15 pm
lantis wrote: bitplane - im try move to 1.4 but seems like 1.4 have too many bugs ;(
im can't select .x models.. some strange graphics artifacts, etc..
So better im wait for 1.5
There's no real progress expected for .x meshes (besides the mentioned texture loading problem, but that was merely a path problem). So you'd have to give us some note about the problem, maybe also the mesh which makes problems. Try to load them with the Meshviewer as that should give you the best way to test models in advance without interference of your app's code.
krama757
Posts: 451 Joined: Sun Nov 06, 2005 12:07 am
Post
by krama757 » Wed Jan 30, 2008 5:34 pm
This is quite effin awesome! Great job lantis! You have given me a lot of motivation to work on my own small game. ^_^
Xenxe
Posts: 43 Joined: Sat Jan 26, 2008 9:54 pm
Location: U.S.A. Wasington
Post
by Xenxe » Sun Feb 03, 2008 1:45 am
looks great!! better than what ive accomplished (nothing really i have accomplished)
who else here is 14?
But confused about many things.
(\__/)
(='.'=) world domination!!!
(")_(")
dlangdev
Posts: 1324 Joined: Tue Aug 07, 2007 7:28 pm
Location: Beaverton OR
Contact:
Post
by dlangdev » Sun Feb 03, 2008 9:32 am
baaaahhhh!
that's rubbish...
no one can make a mmorpg using irrlicht.
that person is not even born yet.
i'm going back to drink more red wine, where's my red wine?
hick ~~~
dawasw
Posts: 357 Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland
Post
by dawasw » Sun Feb 03, 2008 12:49 pm
Excellent work.
(Will there be any Darth Weasel's as a monsters in game
?)
Syrus
Posts: 7 Joined: Tue Jun 05, 2007 8:22 pm
Post
by Syrus » Fri Feb 08, 2008 12:14 am
hmm, a lot of those icons look similar to icons from a certain sci-fi mmorpg.
I'm not 100% but I'm sure I've seen them in AO
rogerborg
Admin
Posts: 3590 Joined: Mon Oct 09, 2006 9:36 am
Location: Scotland - gonnae no slag aff mah Engleesh
Contact:
Post
by rogerborg » Fri Feb 08, 2008 3:35 pm
I believe that's a "homage".