model texture is irrealistic and dark

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agx
Posts: 15
Joined: Thu Jan 31, 2008 7:29 pm

model texture is irrealistic and dark

Post by agx »

I've a problem making a model with anim8or my texture looks very dark and lack shiness. How do i set the material parameters to make like it steel metal? Like a car for example.

Antonio
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Last edited by agx on Tue Feb 22, 2011 6:44 am, edited 1 time in total.
JP
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Post by JP »

I guess specular highlights would be the thing to go for partly. The RTT tutorial/example shows you how to turn those on.
Image Image Image
agx
Posts: 15
Joined: Thu Jan 31, 2008 7:29 pm

Post by agx »

JP wrote:I guess specular highlights would be the thing to go for partly. The RTT tutorial/example shows you how to turn those on.
Got the metal look but still so dark...
Image

This is my light setup:

Code: Select all

  ILightSceneNode* light1 = scenedriver->addLightSceneNode(   
      0, 
      core::vector3df(0,400,-200), 
      video::SColorf(1,1,1,1),
      1.0f, 
      1
   );
	videodriver->setAmbientLight(video::SColorf(1,1,1,1));
Did i make somethin wrong?
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Last edited by agx on Tue Feb 22, 2011 6:44 am, edited 1 time in total.
hybrid
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Post by hybrid »

ambient light must be set in the scene manager, the video driver method is for internal engine purposes only!
agx
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Joined: Thu Jan 31, 2008 7:29 pm

Post by agx »

hybrid wrote:ambient light must be set in the scene manager, the video driver method is for internal engine purposes only!
nice to know; i'll register to wiki and post a page about this
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Maryjane
Last edited by agx on Tue Feb 22, 2011 6:44 am, edited 1 time in total.
agx
Posts: 15
Joined: Thu Jan 31, 2008 7:29 pm

Post by agx »

hybrid wrote:ambient light must be set in the scene manager, the video driver method is for internal engine purposes only!
done ;-)

http://www.irrlicht3d.org/wiki/index.ph ... dMaterials

thank you
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Last edited by agx on Tue Feb 22, 2011 6:44 am, edited 1 time in total.
dlangdev
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Post by dlangdev »

thank you very much for documenting it.
Image
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