Projekt Rare
So basicly you dont't have the slightes idea what you wan't to do. Just ask yourself if you are able to write at least 20 pages about your game. If not, you are not ready to start working on the game. So stop making that gun and start writing concept doc.
Tomasz Nowakowski
Openoko - www.openoko.pl
Openoko - www.openoko.pl
meh i wasnt able to create the gun..
But I will now write out a concept for the game.
Ok, za concept:
Projekt: Rare
This is a Single-Player FPS game where you must escape
the secret Projekt:Rare underground facility. This game uses
the IrrLicht 0.6 Engine, a very good engine for that matter.
Story:
You are Michael Sandra. A 21 year old man living in New York.
You walk outside and breath in the fresh air, its a great day.
But the day isnt going to be so great. You are kidnapped,
and you wake up 5 days later in a white room, and get up.
You suddenly hear a screaming noise, and the game begins..
Meh, its not that long..
Its a Resident-Evil style game..
I will be creating a website for this project, explaining whats going on, updates, etc.. For now, I need to go to bed
But I will now write out a concept for the game.
Ok, za concept:
Projekt: Rare
This is a Single-Player FPS game where you must escape
the secret Projekt:Rare underground facility. This game uses
the IrrLicht 0.6 Engine, a very good engine for that matter.
Story:
You are Michael Sandra. A 21 year old man living in New York.
You walk outside and breath in the fresh air, its a great day.
But the day isnt going to be so great. You are kidnapped,
and you wake up 5 days later in a white room, and get up.
You suddenly hear a screaming noise, and the game begins..
Meh, its not that long..
Its a Resident-Evil style game..
I will be creating a website for this project, explaining whats going on, updates, etc.. For now, I need to go to bed
The opening scene isn't a plan for the game. What will you be doing in the game? Where will it be set? What is the game's USP? Will it be a realistic shooter or just a straight kill everything? I don't know about 20 pages ( although I have an A4 notepad full of stuff I have wrote and there's plenty I haven't written down yet ) but if you ain't got they important questions then you haven't got a game. If you couldn't explain to someone who knew nothing about you project exactly what it will play like then you aren't finished with the docu's. Or you could just steamroller ahead and get yourself in a right twist a little way down the line, then quit.
Failing to plan is planning to fail
Failing to plan is planning to fail
I wondered too what USP means. Heres some description I just googled out:
"USP - Unique Selling Point is something you will here a lot in the business world. In a business plan it is a vital part of the document. Your game has to have a USP or it will not sell. You have to provide something no one else is providing. Why make a driving game with nothing to make it stand out. If a consumer has a choice between Project Gotham Racing 2 or yours which will they choose? Obvious isn't it! Need for Speed Underground offers car modding akin to the Fast and the Furious for example."
(source: http://www.gamedev.net/reference/design ... amedesign/)
"USP - Unique Selling Point is something you will here a lot in the business world. In a business plan it is a vital part of the document. Your game has to have a USP or it will not sell. You have to provide something no one else is providing. Why make a driving game with nothing to make it stand out. If a consumer has a choice between Project Gotham Racing 2 or yours which will they choose? Obvious isn't it! Need for Speed Underground offers car modding akin to the Fast and the Furious for example."
(source: http://www.gamedev.net/reference/design ... amedesign/)
It doesn't have to be a monetry transaction that you are trying to sell, it's the idea. A USP is what makes you game different from the other types of games, not a sales pitch ( although that can be what it is used for ). if there's nothing special or different about your game why create a new engine? Just make a mod for Quake 3 or something, you must of had a new idea that will create excitement about your project. The good thing about creating it yourself is that you can add your own features to the game. For example, Half Life was just another shooter but it integrated a well written story and the USP of showing the story through the eyes of the character you were playing, rather than cut scenes.//.Razor wrote:it doesnt need a USP, as it is free...
Don't give up, just think it through a little. By engine I meant the game engine which includes things like AI, movement code etc. Basic game code.
All I am trying to say is for you to think the idea through a little. As tempting as it is to run into it head first, it is a bad idea. If you have what you want the game to do on paper it means that you have a reference to go back to when you go into the project. In many ways the story is not a consequence, what you see the player doing inside the game is. Will he be sneaking around in buildings or in a full scale war in the desert? Is the player a mercenery or is it a case of wrong place, wrong time? When you have these idea's on paper you can expand and have a framework that everyone who joins your project can look at, saying "I see what he wants, I think this would be really cool..."
All I am trying to say is for you to think the idea through a little. As tempting as it is to run into it head first, it is a bad idea. If you have what you want the game to do on paper it means that you have a reference to go back to when you go into the project. In many ways the story is not a consequence, what you see the player doing inside the game is. Will he be sneaking around in buildings or in a full scale war in the desert? Is the player a mercenery or is it a case of wrong place, wrong time? When you have these idea's on paper you can expand and have a framework that everyone who joins your project can look at, saying "I see what he wants, I think this would be really cool..."