Projekt Rare

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r2d2
Posts: 211
Joined: Mon Nov 24, 2003 5:22 pm

Post by r2d2 »

a multiplayer 3d fps
learn to read ^^
How about a concept?
Unarekin
Posts: 60
Joined: Thu Apr 22, 2004 11:02 pm

Post by Unarekin »

r2d2 wrote:a multiplayer 3d fps
learn to read ^^
How about a concept?
You don't say! :P
//.Razor
Posts: 42
Joined: Sun Jun 06, 2004 12:09 am

Post by //.Razor »

Im thinking about making it a single-player game..
Most likely, yes. Its more fun 8)

And harder :?

But heres part of the story:
Your name is Michael Sandra, you are kidnapped to become a Projekt:Rare specimen.

I am trying to create a gun for this game, hold on :)
warui
Posts: 232
Joined: Wed Apr 14, 2004 12:06 pm
Location: Lodz, Poland
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Post by warui »

So basicly you dont't have the slightes idea what you wan't to do. Just ask yourself if you are able to write at least 20 pages about your game. If not, you are not ready to start working on the game. So stop making that gun and start writing concept doc.
Tomasz Nowakowski
Openoko - www.openoko.pl
//.Razor
Posts: 42
Joined: Sun Jun 06, 2004 12:09 am

Post by //.Razor »

meh i wasnt able to create the gun..
But I will now write out a concept for the game.
Ok, za concept:
Projekt: Rare

This is a Single-Player FPS game where you must escape
the secret Projekt:Rare underground facility. This game uses
the IrrLicht 0.6 Engine, a very good engine for that matter.

Story:
You are Michael Sandra. A 21 year old man living in New York.
You walk outside and breath in the fresh air, its a great day.
But the day isnt going to be so great. You are kidnapped,
and you wake up 5 days later in a white room, and get up.
You suddenly hear a screaming noise, and the game begins..

Meh, its not that long..
Its a Resident-Evil style game..


I will be creating a website for this project, explaining whats going on, updates, etc.. For now, I need to go to bed :?
Tyn
Posts: 932
Joined: Thu Nov 20, 2003 7:53 pm
Location: England
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Post by Tyn »

The opening scene isn't a plan for the game. What will you be doing in the game? Where will it be set? What is the game's USP? Will it be a realistic shooter or just a straight kill everything? I don't know about 20 pages ( although I have an A4 notepad full of stuff I have wrote and there's plenty I haven't written down yet ) but if you ain't got they important questions then you haven't got a game. If you couldn't explain to someone who knew nothing about you project exactly what it will play like then you aren't finished with the docu's. Or you could just steamroller ahead and get yourself in a right twist a little way down the line, then quit.

Failing to plan is planning to fail :)
warui
Posts: 232
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Location: Lodz, Poland
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Post by warui »

What you mean by USP ?
Tomasz Nowakowski
Openoko - www.openoko.pl
jox
Bug Slayer
Posts: 726
Joined: Thu Apr 22, 2004 6:55 pm
Location: Germany

Post by jox »

I wondered too what USP means. Heres some description I just googled out:

"USP - Unique Selling Point is something you will here a lot in the business world. In a business plan it is a vital part of the document. Your game has to have a USP or it will not sell. You have to provide something no one else is providing. Why make a driving game with nothing to make it stand out. If a consumer has a choice between Project Gotham Racing 2 or yours which will they choose? Obvious isn't it! Need for Speed Underground offers car modding akin to the Fast and the Furious for example."

(source: http://www.gamedev.net/reference/design ... amedesign/)
//.Razor
Posts: 42
Joined: Sun Jun 06, 2004 12:09 am

Post by //.Razor »

it doesnt need a USP, as it is free...

Anyways, maybe someone could help me direct this project?
I mean its pretty hard for me to do all the work. Anyone?
Tyn
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Post by Tyn »

//.Razor wrote:it doesnt need a USP, as it is free...
It doesn't have to be a monetry transaction that you are trying to sell, it's the idea. A USP is what makes you game different from the other types of games, not a sales pitch ( although that can be what it is used for ). if there's nothing special or different about your game why create a new engine? Just make a mod for Quake 3 or something, you must of had a new idea that will create excitement about your project. The good thing about creating it yourself is that you can add your own features to the game. For example, Half Life was just another shooter but it integrated a well written story and the USP of showing the story through the eyes of the character you were playing, rather than cut scenes.
Guest

Post by Guest »

Create a new engine? Thats way outta my league! :shock:

And im no good at making modifications..
:( god.. i might as well forget this project.
Tyn
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Post by Tyn »

Don't give up, just think it through a little. By engine I meant the game engine which includes things like AI, movement code etc. Basic game code.

All I am trying to say is for you to think the idea through a little. As tempting as it is to run into it head first, it is a bad idea. If you have what you want the game to do on paper it means that you have a reference to go back to when you go into the project. In many ways the story is not a consequence, what you see the player doing inside the game is. Will he be sneaking around in buildings or in a full scale war in the desert? Is the player a mercenery or is it a case of wrong place, wrong time? When you have these idea's on paper you can expand and have a framework that everyone who joins your project can look at, saying "I see what he wants, I think this would be really cool..."
//.Razor
Posts: 42
Joined: Sun Jun 06, 2004 12:09 am

Post by //.Razor »

Tyn, you are right.
I should not give up, i do not know why i act like that..
I have been reading up on how to do a good project and such.
Hey, get on msn, and maybe you can help me :) (not like work with me on PR, just give me some pointers and stuff), i already have you on my buddy list.
//.Razor
Posts: 42
Joined: Sun Jun 06, 2004 12:09 am

Post by //.Razor »

Ok, im asking my friend if he will host our website..
:wink: it should be located probably atlas.ncodex.com

I renamed the project to "Projekt: Atlas"

Oh, btw were going to be using Newton Physics-IrrLicht Hybrid ;)

Maybe even some more :lol:
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