Hi,
I have created a finite state machine based game framework..where the game is split into states and each state has a method set like init(), cleanup(), activate(), deactivate().
the states are like:
Splash Screen
Main Menu
Level Loading
Level Running
Level Paused
Level Menu
Exit
now..in each state i need to load different textures (e.g. for splash screen and main menu).
So is there a way i can unload textures and resources i am no longer using???
Level Loading
Level Loading
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Saurav Mohapatra
author, artist and bona fide geek
web: http://www.mohaps.com
email: mohaps AT gmail DOT com
Saurav Mohapatra
author, artist and bona fide geek
web: http://www.mohaps.com
email: mohaps AT gmail DOT com
well well well, welcome my dear mohaps!
I guess we are meant to run into each other every now and then!!!
I'm glad you are also interested in Irrlicht. Sorry I can't help out much with programming, but I wanted to welcome you here.
cheers!
btw: check my testlevel, I'm just beginning to learn to program with Irrlicht:
http://www.theshower.nl/cgi-bin/genesis ... is/AFC.zip
I guess we are meant to run into each other every now and then!!!
I'm glad you are also interested in Irrlicht. Sorry I can't help out much with programming, but I wanted to welcome you here.
cheers!
btw: check my testlevel, I'm just beginning to learn to program with Irrlicht:
http://www.theshower.nl/cgi-bin/genesis ... is/AFC.zip
Hi alvaro,
nice meeting you.. lol..
I am using Irrlicht to create a small prototype gam eharness to quickly test out gameplay and ideas...
currently we are making a multiplayer arena value game for a publisher demo befor ewe do WITHIN...
am using irrlicht to test stuff out...
by the way you can check out the stuff at :
http://www.geocities.com/mvaruas/quidrollix/
mohaps
nice meeting you.. lol..
I am using Irrlicht to create a small prototype gam eharness to quickly test out gameplay and ideas...
currently we are making a multiplayer arena value game for a publisher demo befor ewe do WITHIN...
am using irrlicht to test stuff out...
by the way you can check out the stuff at :
http://www.geocities.com/mvaruas/quidrollix/
mohaps
---
Saurav Mohapatra
author, artist and bona fide geek
web: http://www.mohaps.com
email: mohaps AT gmail DOT com
Saurav Mohapatra
author, artist and bona fide geek
web: http://www.mohaps.com
email: mohaps AT gmail DOT com
alvaro,
we are using a modified version of the Catmother engine for the WITHIN game...
irrlicht is a pretty cool tool to just test out ideas for gameplay and stuff...
we are using a modified version of the Catmother engine for the WITHIN game...
irrlicht is a pretty cool tool to just test out ideas for gameplay and stuff...
---
Saurav Mohapatra
author, artist and bona fide geek
web: http://www.mohaps.com
email: mohaps AT gmail DOT com
Saurav Mohapatra
author, artist and bona fide geek
web: http://www.mohaps.com
email: mohaps AT gmail DOT com