Using a Wiimote with a PC
You can buy the Wii remote here.
http://www.amazon.com/Nintendo-Wii-Remo ... B000IMWK2G
And start making 3D games using Irrlicht and play them using the Wii.
http://www.amazon.com/Nintendo-Wii-Remo ... B000IMWK2G
And start making 3D games using Irrlicht and play them using the Wii.

Here's a video of a friend of mine using a wii remote as a beat chopper to mix up some synthetic beats-
http://www.youtube.com/watch?v=FqtroAiemAc
http://www.youtube.com/watch?v=FqtroAiemAc
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twilight17
- Posts: 362
- Joined: Sun Dec 16, 2007 9:25 pm
Just in case someone needs a cheap bluetooth adapter for the Wii-Mote:
http://www.newegg.com/Product/Product.a ... bbluetooth
It's the one I have, it works great for the Wii Remote!
http://www.newegg.com/Product/Product.a ... bbluetooth
It's the one I have, it works great for the Wii Remote!
Post this userbar I made on other websites to show your support for Irrlicht!

http://img147.imageshack.us/img147/1261 ... wernq4.png

http://img147.imageshack.us/img147/1261 ... wernq4.png
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3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
hey
Do you guys know if those can have two Wiimotes connected at once?, I want to make a multiplayer game using two of em.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
I should think it probably can yeah... would be annoying if you couldn't...
Apparently XNA now has inbuilt support for the wiimote, strange move for Microsoft in a way but very useful for developers using XNA, apart from the fact they have to market their games to users who have a wiimote and a bluetooth adapter
Apparently XNA now has inbuilt support for the wiimote, strange move for Microsoft in a way but very useful for developers using XNA, apart from the fact they have to market their games to users who have a wiimote and a bluetooth adapter
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3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
hmmm
I'm doing a multiplayer, but I just could'nt seem to decide what to use it was between wiimote, and a gamepad, the library to use the wiimote seems only to be C# I know I saw another somewhere awhile back for C++ I just can't find it anywhere now. Oh my brother is doing a fighting game, and he wanted me to ask you something, if he uses a wiimote control scheme, can he sell his game?, I'm actually kinda curious to
.
Thanks.
Thanks.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
huh?
He wants to have it all, Wiimote, keyboard, gamepad, everything.

That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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3DModelerMan
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
this one?
By the way I found another bluetooth adapter, don't know if it's the right one though, could someone tell me if this one will work?
http://www.amazon.com/Bluetooth-USB-Ada ... 467&sr=8-7
oh and I thought you might want to see this
http://wiiyourself.gl.tter.org/
http://www.amazon.com/Bluetooth-USB-Ada ... 467&sr=8-7
oh and I thought you might want to see this
http://wiiyourself.gl.tter.org/
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
