sNow or Never - Mini-Game

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night_hawk
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sNow or Never - Mini-Game

Post by night_hawk »

So, first of all, hello everyone! I've been snooping around these forums for 1 year now, but got the courage to post just now. I'll try to pay back some of the help I've gotten indirectly around here.

To start off, I'm going to post a small game I've made while developing my main project. It's a simple first person shooter. Just kill snowmen. That's it.

It uses Irrlicht as a rendering engine, PhysX as the physics engine, Lua (via CaLua) for scripting, Audiere for sounds and music and that's about it.
Technically, you can also play an extremely low-level RTS game with that, but I won't tell you how yet :D Later on.

You'll notice that physics aren't very nicely tweaked and that some enemies might (will) fly around or hit the ground weird.

Download:
http://nightlair.sourceforge.net/corsai ... /snow.html
You will need the Ageia PhysX Drivers...

Quick Tip:
You can toggle through the 3 weapons in the game via 1,2,3. 3 (Flamethrower) doesn't do any damage though.

Oh, and if the game crashes, dies, stops responding, etc... it's not normal but fairly common sadly.

As for screenshots, here's 1:
Image
JP
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Post by JP »

Looks quite cool, well done on completing the game without needing to ask for help and actually searching for it yourself! Rather rare that ;)

I doubt i've got the physx drivers so i won't download it though.
Image Image Image
MasterGod
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Post by MasterGod »

The Ageia PhysX Driver link is pretty slow but when it's finished I'll be sure to check your game and post my opinion though the screen shot looks pretty cool.
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
MasterGod
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Post by MasterGod »

The game is as awesome as the amount of bugs it has in it.
VERY Cool, great job.
Just make pressing Enter or something skip the movie..
I love it, pretty funny too :lol:
Image
Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
night_hawk
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Post by night_hawk »

@JP: thanks! This little game isn't realy a stand-alone game, but a test of my engine's "FPS Module".

@MasterGod: Woah! Considering the amount of bugs, you realy like it then :) And I didn't think about adding a "Skip Movie" thingy because I used a very short cinematic while debugging... Goes to show you my efficiency...
stash
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Post by stash »

Your job is very nice! This project is Open source? Do you can available the source code for us?
night_hawk
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Post by night_hawk »

No, it's not open-source, but if anyone wants to know how some things work in my game, I'm more than happy to share. I'll probably make a small tutorial about PhysX and Irrlicht integration soon...
doqkhanh
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Re: sNow or Never - Mini-Game

Post by doqkhanh »

night_hawk wrote:So, first of all, hello everyone! I've been snooping around these forums for 1 year now, but got the courage to post just now. I'll try to pay back some of the help I've gotten indirectly around
super cool !
:shock:
stash
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Location: Brasil, SC

Post by stash »

well.. please share a tutorial for the use of Physis with irrlicht...
night_hawk
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Post by night_hawk »

stash wrote:well.. please share a tutorial for the use of Physis with irrlicht...
Well, it's already posted in the FAQs and Tutorials section.

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=26675
stash
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Post by stash »

Good job guy! Thanks.
Halifax
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Post by Halifax »

Okay, well I just got around to playing this game, and I figured I would still give some feedback.

The game was fun (for a bit), and the music was pretty cool. Then I began to try out the different weapons, and that's when all h*** broke loose. I push '3' to switch to the flamethrower and the FPS drops from 25 to 1. So I have to ask, are you loading the mesh when the person switches to the weapon? If you are, then I recommend you just simply preload the meshes, so that it does take away from the weapon switching time.

And also, one bug was quite annoying, when the load screen would just sporadically pop out, and then disappear, etc. But you specificed that there were bugs, so that's alright.

Despite the bugs, and the inevitable crashes that occured everytime, I have to say that this game was quite worth my while for a little bit of fun. :lol: Good job.
TheQuestion = 2B || !2B
night_hawk
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Post by night_hawk »

Hmm... the weapon meshes are loaded at loading time. But the flamethrower also (in theory) has normal mapping applied to it. The other 2 weapons don't. As for the loading screen bug... now that one's weirder than most bugs reported. Must be irr's gui... Can't see any other reason, because I only mention that certain part of the gui in 2 places in the whole code. Or... I simply whack it up badly...

Still, I repeat myself :D The game was made in a hurry with no interest for public safety and no interest for clean work... totaly different from my current project.

Thanks for the feedback ;)
Halifax
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Post by Halifax »

night_hawk wrote:Hmm... the weapon meshes are loaded at loading time. But the flamethrower also (in theory) has normal mapping applied to it. The other 2 weapons don't. As for the loading screen bug... now that one's weirder than most bugs reported. Must be irr's gui... Can't see any other reason, because I only mention that certain part of the gui in 2 places in the whole code. Or... I simply whack it up badly...

Still, I repeat myself :D The game was made in a hurry with no interest for public safety and no interest for clean work... totaly different from my current project.

Thanks for the feedback ;)
Ah, okay, yes the normal mapping would explain the reduction in frames per second.

And yeah, I realize that you made this in a hurry, that's why I didn't let the bugs deter me.
TheQuestion = 2B || !2B
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