GaNDaLDF Tutorials

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
GaNDaLDF
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GaNDaLDF Tutorials

Post by GaNDaLDF »

I'm glad to announce that I've published my first tutorial, relative to an important game development aspect... the lightmaps! In this easy guide you'll find, over the process to generate lightmaps in Blender, a trick to optimize their aspect in the game and with the Blitz3D source code you will be able to learn how to handle them in a possible-game framework.
Other video tutorials will be published soon!
Stay tuned!

http://www.gandaldf.com

GaNDaLDF
Yoran
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Post by Yoran »

Sorry I won't pay for a lightmap tutorial :)
There are free ones out there.
vermeer
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Post by vermeer »

He provides free the greatest plugin for b3d format out there...has quite a right to do that...as well I can imagine how polished and detailed can those tuts be..
Finally making games again!
http://www.konekogames.com
oldskoolPunk
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Post by oldskoolPunk »

Gandaldf

I love the completed exporter and gladly paid for the tutorial.

But sadly I am not allowed access with my purchased code.

Do we have to pay for the tutorial each time we view it?
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vermeer
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Post by vermeer »

surely not. try to contact him, am sure there's some techy thing and he'll take care :)
Finally making games again!
http://www.konekogames.com
oldskoolPunk
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Post by oldskoolPunk »

Gandaldf fixed my problem and now I am able to veiw the tut!


I made a little test scene to use while following and here are my results.

Image

Image

Maybe I will add some ceiling lights and some bloom in Irrlicht?

If you have ever created lightmaps with Blender before, than this tutorial may not be for you. But if you are new to the whole process, the information in this tutorial can be invaluable to you.

Thanks Gandaldf !

Edit: From blank Blender window to completed exported scene including rendered lightmaps took about 4 hours to complete. Now to start texturing!
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MasterGod
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Post by MasterGod »

I made a little test scene to use while following and here are my results.
Little scene? hehe
Anyways cool work.
Image
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oldskoolPunk
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Post by oldskoolPunk »

Sure its little :D Only 1k "faces" a bunch of boxes really took about 30 minutes. Thanks for the comment!!

Gandaldf !!
What is next? Maybe a radiosity tutorial would be nice. I have to do SO much tinkering with different settings that I know nothing about. Some definitive information on stuff like time vs. quality, ect... would be a great help for us. I have many Blender related radiosity questions.
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GaNDaLDF
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Post by GaNDaLDF »

Hi all!
Thanks for all.. mm all I could do, I did.. now I hope that the Blender team will add the possibility to bake the radiosity and my exporter should run also with this generated lightmaps.
This is one of their worklog for the next version:

http://apricot.blender.org/?page_id=14

Also the antialiased baking is not a bad thing.. :)

Bye Gand
Lekane
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Post by Lekane »

heh gandalf, just downloaded your b3d exporter, thx!
oldskoolPunk
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Post by oldskoolPunk »

GaNDaLDF wrote:Hi all!
now I hope that the Blender team will add the possibility to bake the radiosity and my exporter should run also with this generated lightmaps.
I don't understand? You can easily bake the radiosity solution to texture, just like you did your lightmaps in the tutorial. I used radiosity in the scene above as well as area lights.
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GaNDaLDF
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Post by GaNDaLDF »

huh.. sorry.. I made a mistake.. :D
It's true it supports also radiosity baking too.. maybe I'll make a tutorial for this mode too..
Virion
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Post by Virion »

i don't seem to able to load the b3d exporter plugin. is it install the python file into blender dir\plugins folder?
xDan
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Post by xDan »

It's "Blender\.blender\scripts" :)
Virion
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Post by Virion »

xDan wrote:It's "Blender\.blender\scripts" :)
but there isn't a folder named ".blender"
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