GaNDaLDF Tutorials
GaNDaLDF Tutorials
I'm glad to announce that I've published my first tutorial, relative to an important game development aspect... the lightmaps! In this easy guide you'll find, over the process to generate lightmaps in Blender, a trick to optimize their aspect in the game and with the Blitz3D source code you will be able to learn how to handle them in a possible-game framework.
Other video tutorials will be published soon!
Stay tuned!
http://www.gandaldf.com
GaNDaLDF
Other video tutorials will be published soon!
Stay tuned!
http://www.gandaldf.com
GaNDaLDF
He provides free the greatest plugin for b3d format out there...has quite a right to do that...as well I can imagine how polished and detailed can those tuts be..
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
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surely not. try to contact him, am sure there's some techy thing and he'll take care
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
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Gandaldf fixed my problem and now I am able to veiw the tut!
I made a little test scene to use while following and here are my results.
Maybe I will add some ceiling lights and some bloom in Irrlicht?
If you have ever created lightmaps with Blender before, than this tutorial may not be for you. But if you are new to the whole process, the information in this tutorial can be invaluable to you.
Thanks Gandaldf !
Edit: From blank Blender window to completed exported scene including rendered lightmaps took about 4 hours to complete. Now to start texturing!
I made a little test scene to use while following and here are my results.
Maybe I will add some ceiling lights and some bloom in Irrlicht?
If you have ever created lightmaps with Blender before, than this tutorial may not be for you. But if you are new to the whole process, the information in this tutorial can be invaluable to you.
Thanks Gandaldf !
Edit: From blank Blender window to completed exported scene including rendered lightmaps took about 4 hours to complete. Now to start texturing!
Signature? I ain't signin nuthin!
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Sure its little Only 1k "faces" a bunch of boxes really took about 30 minutes. Thanks for the comment!!
Gandaldf !!
What is next? Maybe a radiosity tutorial would be nice. I have to do SO much tinkering with different settings that I know nothing about. Some definitive information on stuff like time vs. quality, ect... would be a great help for us. I have many Blender related radiosity questions.
Gandaldf !!
What is next? Maybe a radiosity tutorial would be nice. I have to do SO much tinkering with different settings that I know nothing about. Some definitive information on stuff like time vs. quality, ect... would be a great help for us. I have many Blender related radiosity questions.
Signature? I ain't signin nuthin!
Hi all!
Thanks for all.. mm all I could do, I did.. now I hope that the Blender team will add the possibility to bake the radiosity and my exporter should run also with this generated lightmaps.
This is one of their worklog for the next version:
http://apricot.blender.org/?page_id=14
Also the antialiased baking is not a bad thing..
Bye Gand
Thanks for all.. mm all I could do, I did.. now I hope that the Blender team will add the possibility to bake the radiosity and my exporter should run also with this generated lightmaps.
This is one of their worklog for the next version:
http://apricot.blender.org/?page_id=14
Also the antialiased baking is not a bad thing..
Bye Gand
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I don't understand? You can easily bake the radiosity solution to texture, just like you did your lightmaps in the tutorial. I used radiosity in the scene above as well as area lights.GaNDaLDF wrote:Hi all!
now I hope that the Blender team will add the possibility to bake the radiosity and my exporter should run also with this generated lightmaps.
Signature? I ain't signin nuthin!
i don't seem to able to load the b3d exporter plugin. is it install the python file into blender dir\plugins folder?
My company: http://www.kloena.com
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My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
but there isn't a folder named ".blender"xDan wrote:It's "Blender\.blender\scripts"
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info