Irrlicht - how to create a scene from custom scene format?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

If you need a deferred shading implementation, then you might want to talk to sio2 about it. If I recall correctly, he has some great experience with it.
TheQuestion = 2B || !2B
karx11erx
Posts: 42
Joined: Wed Mar 05, 2008 1:28 pm

Post by karx11erx »

One more thing about the documentation: I have looked into Ogre recently, and it seems to have what Irrlicht is so sorely lacking. ;)

Might make me switch to Ogre.
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

Have fun.
TheQuestion = 2B || !2B
Vsk
Posts: 343
Joined: Thu Sep 27, 2007 4:43 pm

Post by Vsk »

I don't understand, you were in the ogre forum 1 year ago.
Why do you came for Irrlicht and why are you going back :roll:.
karx11erx
Posts: 42
Joined: Wed Mar 05, 2008 1:28 pm

Post by karx11erx »

Why not? If you are going to buy something, will you just get into the first shop and purchase whatever they have? No, you look around and compare. Irrlicht looked attractive from a technical point of view (I thought I could just throw all game elements at the engine and the geometry at its octree builder), but the docs aren't even awful because they're simply not there, and as people have told me that I'd have to create my own render path in Irrlicht anyway due to the special requirements of my game (many light sources), there is little reason left to use Irrlicht.
Vsk
Posts: 343
Joined: Thu Sep 27, 2007 4:43 pm

Post by Vsk »

karx11erx wrote:Why not? If you are going to buy something, will you just get into the first shop and purchase whatever they have? No, you look around and compare. Irrlicht looked attractive from a technical point of view (I thought I could just throw all game elements at the engine and the geometry at its octree builder), but the docs aren't even awful because they're simply not there, and as people have told me that I'd have to create my own render path in Irrlicht anyway due to the special requirements of my game (many light sources), there is little reason left to use Irrlicht.
No, of course you have to compare, but the thing is that you already had compared in first instance in ogre and for some reason you came here (1 year later) and now come back there.

But hey!, It is just that looks interesting to me. Even more, I am in part agree with your args in this topic. When I arrive first I found the same problem that you. I have also experience in software development before to came to 3d devs, and I have the same problem about the docs that you named.
But as you must now, most time software developers must be flexible enough for adapting to new situations, in this case tool learning.
In this case you don't have the docs- in the way you want-, but as you were explained and as myself experimented, the community is so great that this is quickly overpassed and you finish learning everything you need and in a enjoyable way.
The same goes if you read the irrlicht code. So, you finish with the same you wanted, but obtained in a different way. Just that.
Post Reply