I'm now facing another problem with my B3D model. It is built using 3ds max 2008. And I use the Blitz3D to export it into B3D format, and load it into the game. It becomes this:
And there is an error message in the console:
"B3dMeshLoader: Weight has bad vetex id (no link to meshbuffer index found)"
The 3D model is skinned with the built-in Biped, and all weights are already normalized to 1.
I've tried a lot of ways but still can't figure out the reason, so I have no choice but to post it here...
Thanks for reading this...
