Project FlightSim (Demo posted!)

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empirepro
Posts: 71
Joined: Thu Dec 27, 2007 5:41 am

Post by empirepro »

I have posted a small demo showing what I have so far on our sourceforge page!
Download it at:
https://sourceforge.net/projects/galacticconques/
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

One, Maybe you should add the Irrlicht.dll to your folder. Two, I got this error. Nothing loaded. Just using what was included in your zip/

Image

looks like it's loading from the wrong path.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
empirepro
Posts: 71
Joined: Thu Dec 27, 2007 5:41 am

Post by empirepro »

yeah I am sorry about that I am working on a fix right now. I learned a lesson here that before uploading you should always check it to make sure everything is working correctly! lol It will be fixed soon.

**Edit** Joe I just noticed that your from Boston Mass. I am from Portland Maine! Its nice to see some other New Englanders on here! What do you think about those Patriots?
empirepro
Posts: 71
Joined: Thu Dec 27, 2007 5:41 am

Post by empirepro »

ok the fixed package is now on our sourceforge page for download. There should be no problems running it on windows systems.

it has been tested on the following:

Windows XP Home Edition
1.3 gighurtz
384megs ram
64megs geforce 2 graphics card

I get between 50 and 60 FPS
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

Football? lol... Just a soccer fan here.

As far as your demo goes. It''s looks good.

The only real problem I see is your sky "star" box. I can tell where the seem is. That's not a big problem problem at this stage.

300-500 FPS for me.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
empirepro
Posts: 71
Joined: Thu Dec 27, 2007 5:41 am

Post by empirepro »

Ok I now have a flight model in place. Currently its just a sphere that I have flying around but soon I hope to have one of my ships flying around.
Joe_Oliveri
Posts: 448
Joined: Tue Oct 05, 2004 3:24 am
Location: Boston, MA

Post by Joe_Oliveri »

How do you plan on implementing the ship movements?
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
empirepro
Posts: 71
Joined: Thu Dec 27, 2007 5:41 am

Post by empirepro »

I used the code from the flight functions tutorial on here. About a week ago I was having trouble getting it to work but I sat down today and worked on it for a couple hours and finally got it working. I then changed it from using the "W" key to increase speed to using the number keys for diffrent speeds. I have it so that when a key is pressed it takes the speed down to 0 and then increases the speed to the speed I want for that number:

Code: Select all

if(keys[irr::KEY_KEY_0]) 
        { 
            playerspeed = 0; 
			playerspeed = playerspeed + 20.0000; 
                             
            move(shuttle, core::vector3df(0,0,0.01)); 
        }
I will upload another demo tomorrow. I am working on getting lasers into the game but I am having problems with it.
empirepro
Posts: 71
Joined: Thu Dec 27, 2007 5:41 am

Post by empirepro »

Galactic Conquest: Online

State of the Galaxy

The Solar System - Many changes have happend to the solar system since Space travel started in the UCE (United Continents of Earth) back in 2090. What made Space travel possible after the end of World War 3 was the unifaction of Earth's continents. With all of Earth's resources going to two main projects it refocused the collective minds of Earth and things started getting done. Many breakthroughs in technology and medcine came about by projects done in space. The discovery of the intergalactic wormhole made intergalactic travel a reality and the research on its exsistence made it possible to duplicate it to travel to other galaxies as well. The Interplanetary settlement project paved the way for a base to be built on the moon, and mars. The Resource Collector Adminstration established a base orbiting Jupitor after it was discovered that a rare gas needed for the creation of the intergalactic Wormholes were located in mass at the center of Jupitor. The UCE Council in a historic vote Voted to start the mass production of battle cruisers in the rare case that their exploration would be met with resistence from a small group of people who would rather see Earth stay in its own solar system. In 2150 just 60 years after the launch of the first Space exploration projects a type of FTL drive was invented pushing the limits of maned exploration to new limits. It was a year later that the first Intergalactic Wormhole was discovered and expedtions were setup to enter the wormhole in search of what lay on the side. What they found both pleased them and terrified them. The wormhole lead to another galaxy full of life and mystery. Well they were there they encountered both friends and enamies, races far more advanced then Earth.
empirepro
Posts: 71
Joined: Thu Dec 27, 2007 5:41 am

Post by empirepro »

work continues on this project I have started playing around with bump mapping and other things to make my planets look good! I have Earth looking good in 3ds max but I am unable to get the same results in Irrlicht at this point! Rendershots and screenshots will be posted later today
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