Ogre
-
rogerborg
- Admin
- Posts: 3590
- Joined: Mon Oct 09, 2006 9:36 am
- Location: Scotland - gonnae no slag aff mah Engleesh
- Contact:
Is that for a Windows install? How about you contact Apple and ask them.
Please upload candidate patches to the tracker.
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way
Asking that question in an ogre forum might be a good start to find out...
But while you're here, might we recommend to download irrlicht instead and checking that out? ;-)
But while you're here, might we recommend to download irrlicht instead and checking that out? ;-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
What?:D Irrlicht also support projective textures:) Example Shadow Mapping use this technique;) You can very easy usage projective textures via shader:)huydotnet wrote:Ogre support projective texture, but irrlicht not
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
err you mean this? http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=23638huydotnet wrote:what? really? can you show me, where is the topic tell about that?Nadro wrote:What?:D Irrlicht also support projective textures:) Example Shadow Mapping use this technique;) You can very easy usage projective textures via shader:)huydotnet wrote:Ogre support projective texture, but irrlicht not
My company: https://kloena.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
Yeah, stop spreading lies.huydotnet wrote:Ogre support projective texture, but irrlicht not
I think the question comes down to, do YOU even support projective texturing?
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
maybe we should add a "irrlicht does support projective texturing" demo to the main page 
My company: https://kloena.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
I don't know, but it is a very simple simple problem isn't it? suppose that we can make it with shader so, is there any way to create it with Fixed function pipeline??Virion wrote:maybe we should add a "irrlicht does support projective texturing" demo to the main page
http://developer.nvidia.com/attach/6549
Project homepage: http://fosp.wordpress.com/
Project Forum URL: http://forum.gamedev.vn/index.php?showforum=74
Project Google Group: http://groups.google.com/group/fosproject
Engine Project: http://code.google.com/p/fosengine/
Project Forum URL: http://forum.gamedev.vn/index.php?showforum=74
Project Google Group: http://groups.google.com/group/fosproject
Engine Project: http://code.google.com/p/fosengine/
Oh yeah an update on that, current progress with Fixed function projective texturing:
Direct3D9:
- Everything works fine, reflections, multiple scene nodes, etc.
- When using an orthogonal projection matrix it comes out wrong, dunno why, current solution is just to use a perspective one with a small FOV and place it really far away.
OpenGL:
- A few bugs, reflections are messed up, projecting only projects onto one scene node for some reason (Have to check the state changes).
- Orthogonal projection works fine.
They are both ready to be used for something like a simple spot/directional drop shadow type thing. So I may release it anyway if I can't get the bugs sorted, atleast the DX version.
Heres some screenshots (From D3D9 driver):

Shown here water reflection and tree shadow.

You can see tree shadow projecting onto dwarf.
(Note these are not shadowmaps, just projective shadows.)
Cheers
Direct3D9:
- Everything works fine, reflections, multiple scene nodes, etc.
- When using an orthogonal projection matrix it comes out wrong, dunno why, current solution is just to use a perspective one with a small FOV and place it really far away.
OpenGL:
- A few bugs, reflections are messed up, projecting only projects onto one scene node for some reason (Have to check the state changes).
- Orthogonal projection works fine.
They are both ready to be used for something like a simple spot/directional drop shadow type thing. So I may release it anyway if I can't get the bugs sorted, atleast the DX version.
Heres some screenshots (From D3D9 driver):
Shown here water reflection and tree shadow.
You can see tree shadow projecting onto dwarf.
(Note these are not shadowmaps, just projective shadows.)
Cheers
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
