Looking for someone to convert models

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Monochrome
Posts: 122
Joined: Thu Oct 19, 2006 11:43 am

Looking for someone to convert models

Post by Monochrome »

Hello there. I am looking for someone experienced in 3D studio max or any other major modeling tool to help convert, rig and, if necessary, re-uvmap a few models I recently got autorization to use on a project of mine.

Plz help

Cheers

Monochrome
lostclimategames
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Post by lostclimategames »

what formats, and how much is the offer for? or is this for free work?
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Monochrome
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Post by Monochrome »

ghoul2 to b3d. Not paid.
BlindSide
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Post by BlindSide »

I would also like it if someone can convert some of the free Turbosquid models from .max to another version, since not many of us have a license.
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Zeuss
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Post by Zeuss »

Is there an importer for the ghoul2 format for max? As a quick look at Max 2008 doesn't have it on the list.

I have a educational license of Max 2008 (due to work) so if the models are only for personal/education non-profit use I can happily export to b3d, obj, fbx, dae, 3ds etc.
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vermeer
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Post by vermeer »

Ultimate Unwrap can import Jedi Knight 2: Jedi Outcast and export b3d.

http://www.unwrap3d.com/downloads.aspx

It's GLM format, but dunno if it'd work, as many times different games share engine or parts of it, could be.

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Monochrome
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Post by Monochrome »

It does work, but i dont think it imports skeletons and UWVmaps. That is why i need someone who can fully re UWVmap it and rig it for me. There are also good GLM to ms3d importers for those who cant afford max.

So can someone please help me?
vermeer
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Post by vermeer »

It does work, but i dont think it imports skeletons and UWVmaps
Are you sure? Unwrap3d tends to support both, plus animation. It does in b3d , x, md5, collada, etc.Maybe you already tested.
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