anyone know of any good blender tutorials orientated towards game level design?
Specifically designing outdoors-y natural sort of environments and texturing them etc... making natural curvy sort of surfaces (like the earth/ground or cliffs and rocks) and avoiding repetitive texturing and obvious seams between textures, things like that.
I know the basics, I can create boxy sort of things with distinctly separate textures fine
![Cool 8)](./images/smilies/icon_cool.gif)
The nearest thing I found myself is this: http://otothecleaner.free.fr/tutorials/ ... el2-1.html
but as you can see it is urban and boxlike.
P.S. the Apricot project videos are looking pretty awesome, almost tempted to try out Crystal Space again
![Razz :P](./images/smilies/icon_razz.gif)