Problem with Z buffer in Irredit

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Problem with Z buffer in Irredit

Post by 3DModelerMan »

Hi I'm in the process of setting up my scene in Irredit, but I ran into a problem there. I have a tree model with many flat planes for leaves, I import into Irredit, turn off backface culling, set lighting to true, and then modify a few other settings. And I have a problem with what I think is called Z fighting, where some of the faces appear in front of others when they should'nt.
Thanks.

P.S.
I tried searching the ambierra forums but did'nt find anything.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
hybrid
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Post by hybrid »

Try to load the scene into an irrlicht app and use the OpenGL renderer. If the scene changes it's a problem with the transparent materials under D3D, which might be fixed soon. Otherwise you'd need a different solution to be discussed.
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