My own model format and loader?

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Mazer
Posts: 16
Joined: Sat Jun 19, 2004 12:21 pm

My own model format and loader?

Post by Mazer »

Suppose I have my own model format (for easy export from Blender) that has only the data I need for what I'm planning to do. How would I write an importer for Irrlicht to use it? Can I just add a file and change some things around or would this require re-compiling the engine? And how does the irrlicht engine handle the model data?
puh
Posts: 356
Joined: Tue Aug 26, 2003 3:53 pm

Post by puh »

It's not engine recompiling required.
Please see in documentation:

Code: Select all

virtual void irr::scene::ISceneManager::addExternalMeshLoader  (  IMeshLoader *    externalLoader  )  [pure virtual] 
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Currently I'm working on the stereolithography (STL) file loading. Maybe I'l post my code here in future...
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