3DS models hotspots
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BRPAZ
You can do it in Irrlicht, but I'd recommend using Newton Physics Engine ( http://www.physicsengine.com ). They have a tutorial written by Mercurior on implementing it into Irrlicht so it suits quite well. It is also hosted in the tutorial section of this site.
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BRPAZ
OK, I've integrated Newton into my game. But the problem is still there..!
However, if I use the sydney model, then the model is placed in the correct location. Which means that something is wrong with my model.
How am I supposed to fix it, as I've fiddled with the Pivot point, but it didn't make any difference?
Thanks
However, if I use the sydney model, then the model is placed in the correct location. Which means that something is wrong with my model.
How am I supposed to fix it, as I've fiddled with the Pivot point, but it didn't make any difference?
Thanks