It'll be to do with frustrum culling. What format is the model? Some formats don't create good bounding boxes for the models and so they get culled a bit eagerly.
An easy test would be to render the bounding boxes and also to turn off the frustrum culling using node->setAutomaticCulling(EAC_OFF); (though this is something you shouldn't use as a solution, just as a test to see if this is indeed the problem, because otherwise your performance will suffer as the model will be always rendered, even if it's directly behind you and not visible at all)
i tried inside irredit changing automatic culling properties, when set to box, it disappears. when i set to off, frustrum_box, and frustrum_sphere, its ok.
Yes the bounding box shown in irredit seems ok. it just bounded exactly the whole building. i will just use frustrum_box for selected objects. this problem seems only occuring in very big object, which is just few in my scene.