where to go?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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chaitanyaraghav
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Joined: Mon Jul 07, 2008 4:26 pm
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where to go?

Post by chaitanyaraghav »

Hi Folks!
I am a new user to the irrlicht engine! I have previously programmed in c++ usually dont have any problems with it. But i dont have any idea of 3d graphics programming!

so should i start with irrlicht or should i pick some book and learn 3d graphics programming?

thanks in advance!! :D
Happy coding! :lol:
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twilight17
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Post by twilight17 »

When I started with 3D programming, I tried Ogre.. but I didn't like it very much... after that I found Irrlicht and liked it a whole ton. I didn't have any experience with 3D before, but I followed the tutorials, and if I came across a term I didn't understand... I googled it and looked it up. :lol: good luck :D
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jontan6
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Post by jontan6 »

hi, i think its good starting point to study a 3d package such as 3ds max or blender. just to get familiar with the concepts, before you do coding.
Acki
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Post by Acki »

jontan6 wrote:hi, i think its good starting point to study a 3d package such as 3ds max or blender. just to get familiar with the concepts, before you do coding.
that's a good point... ;)
I would recomend Milkshape3d for this, because it shows just the basics of 3d arts and has no fancy stuff like the others... ;)

but as far as you're familar with c++ you should work through the tutorials provided with the Irrlicht sdk !!!
they show you all you need for the beginning and also some advanced stuff... ;)
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rogerborg
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Re: where to go?

Post by rogerborg »

chaitanyaraghav wrote: so should i start with irrlicht or should i pick some book and learn 3d graphics programming?
It depends on your goals.

If your goal is to learn the principles of 3D rendering, then you might be better off using raw openGL / D3D (although the Irrlicht video drivers contain all those calls, so would give you something useful to look at).

However, if your goal is to create a 3D application rapidly, then Irrlicht is a fine solution. You can always dive into the video drivers later if you want to see what's happening under the hood.
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chaitanyaraghav
Posts: 12
Joined: Mon Jul 07, 2008 4:26 pm
Location: India

Post by chaitanyaraghav »

jontan6 wrote:hi, i think its good starting point to study a 3d package such as 3ds max or blender. just to get familiar with the concepts, before you do coding.
Thanks for the replies!

I have already tried my hand at bender and i think it was cool!
twilight17 wrote:When I started with 3D programming, I tried Ogre.. but I didn't like it very much... after that I found Irrlicht and liked it a whole ton. I didn't have any experience with 3D before, but I followed the tutorials, and if I came across a term I didn't understand... I googled it and looked it up. Laughing good luck Very Happy.
i would be looking to do the same thing! 8)
rogerborg wrote:If your goal is to learn the principles of 3D rendering, then you might be better off using raw openGL / D3D (although the Irrlicht video drivers contain all those calls, so would give you something useful to look at).
I am not desperate to learn opengl or d3d.All i want is to make games in c++ and i found OGRE quite tough! So i thought i was lacking in skills required!!

Anyways thanks for the replies folks!!!!!
Looking to have a great time with Irrlicht! :lol:
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Virion
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Post by Virion »

drop in to say... welcome. 8)
jontan6
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Post by jontan6 »

when u tried some samples in tutorials, i suggest you study irredit next. it really saves a lot of time. it also shows you quickly the effects of setting properties to such and such values =)
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