Irrlicht 1.4.2 Release candidate

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Nadro
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Post by Nadro »

I always use the latest code from SVN and I see than 1.4.2 has got many improvments compare to 1.4.1. Many peoples use only stable version, so it's very good and quick release. Good work!

BTW. In changes.txt we can see than currently OpenGL FBO code has got problems with ZBuffer, but this problem was in first implementation of it (version with renderbuffer) and after change place of creating render buffer all is ok, so I think than info about problems in FBO isn't good:)
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hybrid
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Post by hybrid »

Ah yes, the changes.txt will still need some update, I think the last two or three weeks are not yet reflected in it.
MasterGod
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Post by MasterGod »

Thank you for the great work hybrid and the whole team!
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bitplane
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Post by bitplane »

lightmapping and vertex colours appear to be broken in burning's renderer, perhaps we should upgrade it from trunk?
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hybrid
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Post by hybrid »

The standard examples seem to work correctly, at least example 2 and 3 showed expected results in a short test with burnings video. What do you mean?
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Post by bitplane »

Ah, I was compiling Burning's in ultra-fast mode, which doesn't compile with vertex colours. The lightmapping is still broken in this mode though (but works in trunk)
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hybrid
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Post by hybrid »

Hmm, I don't know if it was working in 1.4.1, but I guess this would otherwise have to wait until 1.4.3 then...
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