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I always use the latest code from SVN and I see than 1.4.2 has got many improvments compare to 1.4.1. Many peoples use only stable version, so it's very good and quick release. Good work!
BTW. In changes.txt we can see than currently OpenGL FBO code has got problems with ZBuffer, but this problem was in first implementation of it (version with renderbuffer) and after change place of creating render buffer all is ok, so I think than info about problems in FBO isn't good:)
Ah, I was compiling Burning's in ultra-fast mode, which doesn't compile with vertex colours. The lightmapping is still broken in this mode though (but works in trunk)