Level Editor

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pera
Posts: 460
Joined: Wed May 14, 2008 1:05 pm
Location: Novi Sad, Serbia
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Post by pera »

it just loads default height map for now. I am yet to add option to load heightmaps. for now, you can change default one (flat) by replacing file media/terrain/terrain-heightmap.bmp
pera
Posts: 460
Joined: Wed May 14, 2008 1:05 pm
Location: Novi Sad, Serbia
Contact:

Post by pera »

Hello everyone, I updated my level editor to new version 0.5!

This is binary app ready to run:
http://www.mystic-peanut.com/files/le_bin_v0.5.zip

This is source code:
http://www.mystic-peanut.com/files/le_source_v0.5.zip

This version brings NPC dialogs.

There is new tutorial teaching how to write dialogs for your NPCs. I would appreciate if anyone reads this tutorial to give me feedback on the subject, tell me if it was explained well.

If you just want to see what kind of game can be built with this version, check out this game example created in 15 minutes (more or less Smile) :
http://www.mystic-peanut.com/files/gameexample4.zip
christianclavet
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Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
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Post by christianclavet »

Hi, Pera.

Strange that I didnt see any other comments. I've just looked at it, and you implemented a lot of features! It's mostly a complete RPG game builder.

With your source people could have a RPG framework to start.

Great work!
pera
Posts: 460
Joined: Wed May 14, 2008 1:05 pm
Location: Novi Sad, Serbia
Contact:

Post by pera »

Im upgrading to irr 1.5 and doing inevitable code rewrite, and will post new version soon. It has lot of small features in editor added (I had a person trying to make something with it, so I had great feedback of whats lacking) but still haven't worked on combat system which will mark version 0.6

Oh yes, and new Save/Load custom map format... that's one tough thingy - saving games. Million things to think about in rpg.

[EDIT] although i edited first page, its not ready for download yet.
pera
Posts: 460
Joined: Wed May 14, 2008 1:05 pm
Location: Novi Sad, Serbia
Contact:

Post by pera »

After code rewrite and porting to irr1.6 and bug fixing and adding functionality to the game example I release...

Version 0.6!

This is binary app ready to run:
http://www.mystic-peanut.com/files/le_b ... _win32.zip

This is source code:
http://www.mystic-peanut.com/files/le_source_v0.6.zip
pera
Posts: 460
Joined: Wed May 14, 2008 1:05 pm
Location: Novi Sad, Serbia
Contact:

Post by pera »

pera
Posts: 460
Joined: Wed May 14, 2008 1:05 pm
Location: Novi Sad, Serbia
Contact:

Post by pera »

I decided to release v0.75 binary because I added great Tile functionality that allows quick building of squarish dungeons, and release me from 3d modeling.... I also added some basic particles functionality for I wanted teleport in my game example.

I created game example that implements most common RPG dungeon quirks: doors, levers, keys, chests, triggers and puzzles, and one teleport!

Download link:
http://www.mystic-peanut.com/templates/ ... _win32.zip

Screeney:
Image
Virror
Posts: 191
Joined: Mon May 02, 2011 3:15 pm

Post by Virror »

Looks very nice : )
tbw
Posts: 59
Joined: Sat Jan 15, 2011 9:51 am
Location: Germany

Post by tbw »

Very good work, well done!!!
christianclavet
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Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
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Post by christianclavet »

Good job Pera! You improved a lot of thing there!

I just went thru the demo level, and I've seen that you've implemented a battle system, teleport and much more things are working. Also the tile based edition for indoor level look really nice!
pera
Posts: 460
Joined: Wed May 14, 2008 1:05 pm
Location: Novi Sad, Serbia
Contact:

Post by pera »

You went through the demo level! That means you unlocked the chalice gate and solved the teleport mystery! Thanks for playing!

I am now to make youtube video for using LevelEditor.

Finish version 0.8 (particles, script conditions, sounds...)

And make full game with it (at the moment writing design specification and will ask for help here).
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