shadows
Please, does anybody know why it doesn't work?
IrrlichtDevice *device = createDevice(video::EDT_DIRECTX8, core::dimension2d<s32>(1024, 768), 32, true, true);
this seems to be ok.
IrrlichtDevice *device = createDevice(video::EDT_DIRECTX8, core::dimension2d<s32>(1024, 768), 32, true, true);
this seems to be ok.
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Shadows won't even work in 16 bits mode....
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AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
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AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
The shadow in the FX tutorial does work, even on my PC
The source is herehttp://irrlicht.sourceforge.net/phpBB2/ ... php?t=2393.
The source is herehttp://irrlicht.sourceforge.net/phpBB2/ ... php?t=2393.
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
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on my bill gates pc it is so that the shadows sometimes work and sometimes not ( in 32bit fullscreen) they are always working in windows mode and/or 16 bit.
cpu: amd athlon xp barton 2500+ & 512 MB ram
os: Bill Gates Microsoft winXP + sp1
gfx: Geforce TI 4200 (newest driver)
dx: 9.0b sdk 9.0
irr: 0.6
cpu: amd athlon xp barton 2500+ & 512 MB ram
os: Bill Gates Microsoft winXP + sp1
gfx: Geforce TI 4200 (newest driver)
dx: 9.0b sdk 9.0
irr: 0.6
OK, i was thinking... if the problem with the shadows are the driver... then: why the shadow function work fine in the tech demo (with all the drivers and options), but when i compile (with dev-cpp and Visual Studio.NET), it doesn't work (with directx in 32 bits)?. I think that they're another problem.
I experiment the same problem than LordNaikon.
-My video card is a NVidia Geforce FX 5200 (128 MB DDR)
and i'm using Windows XP (with the two compilers)
I experiment the same problem than LordNaikon.
-My video card is a NVidia Geforce FX 5200 (128 MB DDR)
and i'm using Windows XP (with the two compilers)
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