direct input(solved)

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3DModelerMan
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direct input(solved)

Post by 3DModelerMan »

Will direct input work in openGL apps?.
Last edited by 3DModelerMan on Fri Oct 10, 2008 2:17 pm, edited 2 times in total.
That would be illogical captain...

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Halifax
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Post by Halifax »

Image
TheQuestion = 2B || !2B
rogerborg
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Post by rogerborg »

Isn't it about time that we started locking these threads after they've been answered?
Please upload candidate patches to the tracker.
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jam
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Post by jam »

That link is dead.
system-independent, adj.:
Works equally poorly on all systems.
-- unknown
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Post by rogerborg »

ZOMFG, Google has vanished overnight?
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dlangdev
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Post by dlangdev »

he's trying to click the link on the image.
Image
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Post by rogerborg »

And I've already used up my Epic Fail picture quota for the day! ;)
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Virion
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Post by Virion »

dlangdev wrote:he's trying to click the link on the image.
Image
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Post by zeno60 »

jam wrote:That link is dead.
You sir, have just made my entire week...thank you.
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Post by sudi »

jam is right the link on lighthouse is really dead...
it was refering to nehe tut #23 but that tut has nothing to do with direct input, its about sphere mapping quadratics....

but to answer ur initial question. yes direct input works with opengl bc opengl has nothing to do with input its just graphics. so u can use ur favorite window api together with ur favorite input lib (in ur case direct input) and so on...
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
3DModelerMan
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oh

Post by 3DModelerMan »

Ummm...Thanks.
That would be illogical captain...

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http://www.kongregate.com/games/3DModel ... tor#tipjar
jam
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Post by jam »

If you google "will direct input work with opengl" the first hit is the one in the picture which will take you to a summary of an article that is located at http://nehe.gamedev.net/tutorials/lesson23.asp, this link is dead, and as Sudi stated it is the wrong tutorial anyways.
system-independent, adj.:
Works equally poorly on all systems.
-- unknown
Virion
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Post by Virion »

then just go to http://nehe.gamedev.net and search for lesson 23. they probably changed the url of the page
sudi
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Post by sudi »

Virion wrote:then just go to http://nehe.gamedev.net and search for lesson 23. they probably changed the url of the page
Sudi wrote:it was refering to nehe tut #23 but that tut has nothing to do with direct input, its about sphere mapping quadratics....
nothing to say Virion...
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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Post by Virion »

oh i see. i didnt enter the site and see whats inside. :lol:
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