Post Your Irrlicht Screenshots / Render Here.
Well, i was relcutant to release any kind of material, but at the end, i did it... take a peek. It is Win32 only sorry....
http://rapidshare.com/files/157699483/upkdemo1.exe.html
It is in Spanish, i'm from Spain. It bascially says that it is an alpha test, and that it only has a few stuff in. Nothing too impressive.
Movements are with WASD keys
Main screen is F1
Play Screen is F2
other screen is F3
Screenshot is F9
It has a mesh with the character and another mesh with the level itself. the textures, an IRR file of test, and little else Hope you like it.
It also shows a little play with the textures, and my skills using photoshop. That main character you might see is an invention of mine, and the picture is mine too, although it is inspired in Xenosaga's Kosmos.
http://rapidshare.com/files/157699483/upkdemo1.exe.html
It is in Spanish, i'm from Spain. It bascially says that it is an alpha test, and that it only has a few stuff in. Nothing too impressive.
Movements are with WASD keys
Main screen is F1
Play Screen is F2
other screen is F3
Screenshot is F9
It has a mesh with the character and another mesh with the level itself. the textures, an IRR file of test, and little else Hope you like it.
It also shows a little play with the textures, and my skills using photoshop. That main character you might see is an invention of mine, and the picture is mine too, although it is inspired in Xenosaga's Kosmos.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
I tried it out. Although I like the graphics, I really dislike the character controls. I've never been a big fan with such controls TBH. I think it would work better with a standard 3rd person camera. I know this is very early stage of development and things will improve, so you can ignore my post
Overall, nicely done.
Overall, nicely done.
To bring this topic back on .. ehm .. topic.
(click on thumbnails for full-size images)
A tunnel.
Still tunnel ..
Looking down
Plasma gun at its glory
Just for funsies
(click on thumbnails for full-size images)
A tunnel.
Still tunnel ..
Looking down
Plasma gun at its glory
Just for funsies
Last edited by Eigen on Wed Oct 29, 2008 4:13 pm, edited 1 time in total.
@Eigen: nice graphic. by the way is the last image showing in-game ads?
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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- Joined: Sun Jul 01, 2007 11:41 pm
- Location: Manchester, UK
LOL cool. i can imagine players standing infront the sign and laugh out loud during a serious battle.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
(A little of Off topic more, and that is all!) Thanks for your comments!, but the camera will stay like that In fact that kind of control is more suitable for a controller rather than a keyboard though. but standard 3rd view cameras are, IMO quite boring because you always see the same view of the character when playing, it is true you may rotate the view around them, but only to admire features that most of the time are hidden or ignored because of the action of the game, I see that Devil may Cry cameras have the feature that the character is not awlays giving his back to the camera, and tries to get the best view of the action when you play, when it comes to graphics too, the view is much more complete, and can be even more impressive than other style of games because you focus more on the "scene" than the "stage" so i rather them.Eigen wrote:I tried it out. Although I like the graphics, I really dislike the character controls. I've never been a big fan with such controls TBH. I think it would work better with a standard 3rd person camera. I know this is very early stage of development and things will improve, so you can ignore my post
Overall, nicely done.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
I did finally learn how to model and texture trees a while ago. The tutorial from Andy Zibits did a pretty good job describing the details.
http://www.andyzibits.com/tut_low_poly_trees.html
I'll keep on studying tree, bush modeling and other vegetation. Probably take pictures of fall leaves and play with those as well.
Another interesting model to study is shown here....
http://www.andyzibits.com/hanging_lamp.html
http://www.andyzibits.com/tut_low_poly_trees.html
I'll keep on studying tree, bush modeling and other vegetation. Probably take pictures of fall leaves and play with those as well.
Another interesting model to study is shown here....
http://www.andyzibits.com/hanging_lamp.html
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- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm