New Irrlicht 1.5 Features
New Irrlicht 1.5 Features
I have a heavily modified irrlicht 1.4.2 but i am thinking to switch to 1.5 when its released, but i want to know what are the new features / improvements in this version, especially related with Loaders and Skinned Meshes
-
- Admin
- Posts: 14143
- Joined: Wed Apr 19, 2006 9:20 pm
- Location: Oldenburg(Oldb), Germany
- Contact:
Skinned Meshes does not differ much from 1.4.2, as we always put bugfixes into the 1.4 branch as well. The loaders got many bugfixes in 1.5 alone, though, so it should give much better experience. Moreover, we have Collada 1.4 support, LWO loader, WAL loader, and a .obj writer(!).
The major changes are in other areas, though. But VBOs also do affect skinned meshes etc.
The major changes are in other areas, though. But VBOs also do affect skinned meshes etc.
If we're already talking about it, does the features list of the main site has been updated with the recent major changes?
P.S
I'm talking about this page: http://irrlicht.sourceforge.net/features.html
P.S
I'm talking about this page: http://irrlicht.sourceforge.net/features.html
I use X because b3d corrupts some of my animations.hybrid wrote:Luke and BlindSide promised to do stuff for hw skinning, but I didn't hear about any progress lately.
The .x loader has been improved, yes, but there are already improvements available which will go into 1.6 (or maybe later on into 1.5.1 or so...). Still, it might e not the best model format