How can i do that?night_hawk wrote:You can do a lot better than that even without shaders. Add lightmaps or normal mapping.
Improving rendering quality of Irrlicht
if you have some command over 3ds max...and if you have 3dsmax
You can easily follow my tutorial for lightmapping......
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
if you have a completely fresh brain....start googling to get simple tutorials for 3ds max or any other 3d editors...like blender....
blender is free!!!!!!!!! you can try for it...
You can easily follow my tutorial for lightmapping......
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
if you have a completely fresh brain....start googling to get simple tutorials for 3ds max or any other 3d editors...like blender....
blender is free!!!!!!!!! you can try for it...
skumar
apart from lightmaps you can always turn on antialiasing...
post 42 !!!
Code: Select all
irr::SIrrlichtCreationParameters param;
param.AntiAlias = true;
param.HighPrecisionFPU= true;
param.Vsync= true;
param.DriverType = video::EDT_DIRECT3D9;
param.WindowSize = core::dimension2di(1280,1024);
param.Bits = 32;
param.Stencilbuffer = true;
param.Fullscreen = true;
device=createDeviceEx(param);
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The engine doesn't provide great graphics, the artists do.
(and that's exactly what you see with those Ogre shots you posted.. Excellent artists)
(and that's exactly what you see with those Ogre shots you posted.. Excellent artists)
Post this userbar I made on other websites to show your support for Irrlicht!
http://img147.imageshack.us/img147/1261 ... wernq4.png
http://img147.imageshack.us/img147/1261 ... wernq4.png
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- Location: Montreal, CANADA
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Re: Improving rendering quality of Irrlicht
Hi Maroxe,maroxe wrote:Hi,
i am workig on my first project usig irrlicht. Bue the rendering quality is really low comparing to the result i get with other engines such as Ogre3D.
How can i improve the quality of my project's graphics?
PS: this is a screen of my project:
From the pic you showed us, the problem is the texturing of your models and that you didnt seem to use any shaders at all (diffuse maps only). The UV seem very bad and some mesh aren't properly textured.
There is no ambient occlusion on the car and there is NO reflection on it? Have you tried using shaders? This could improve a lot the look, but first texture your models properly. Theses won't look good also in ANY other engines.