stereographic camera
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
stereographic camera
Could Irrlicht have a stereographic camera type? Stereographic rendering is where it's rendered twice, once for the right eye and once for the left.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
do it urself??? its not that hard.
just use two cameras and render the scene twice once with a greenfilter and once with a red filter(all shader) then combine the two images again with a shader...done
just use two cameras and render the scene twice once with a greenfilter and once with a red filter(all shader) then combine the two images again with a shader...done
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
ohh
You mean it's just a 3D glasses type of thing? I thought it would be
way more complicated. I guess almost anyone could do something like that.
way more complicated. I guess almost anyone could do something like that.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
well the cameras have to look at the scene with a different angle just like ur eyes...i guess at least
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Doesn't need to be red/green either... depending of your method of visualization, say, if you have a viewport headset, you can have full colors on both cameras. As long as you place and orient them properly. Also, de best for you would be to know where the pupil is aimed at, thus knowing which rotation to give to each camera
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