Freelance Modeler
Freelance Modeler
Hello,
I'm looking for a freelance modeler. Someone that can model people, vehicles, buildings, weapons, etc. I'm working on a game using the Irrlicht engine. It is loolsey based off Blood and Duke Nukem. I'm posting in here and not the project section, because I am just looking for a modeler that can do various things. I'll talk more about the project if your interested
I'm looking for a freelance modeler. Someone that can model people, vehicles, buildings, weapons, etc. I'm working on a game using the Irrlicht engine. It is loolsey based off Blood and Duke Nukem. I'm posting in here and not the project section, because I am just looking for a modeler that can do various things. I'll talk more about the project if your interested
I'm such a crappy programmer that I haven't got any physics engines in my project but I'd wouldn't mind using bullet, or SPE( Simple Physics Engine). I can however do alot with blender 3d, been using it for five years.
I've got a Irrlicht project that includes elements from a few of the tutorials, and I'd like some physics tutorials for Irrlicht that a beginner programmer can use. On a serious project it could possibly take me a month or two to finish all the art assets, so you would have plenty of time to develope a few stripped down physics/ Irrlicht examples. If you're willing to help me at all then I will recipicate as much as you've helped me.
I've got a Irrlicht project that includes elements from a few of the tutorials, and I'd like some physics tutorials for Irrlicht that a beginner programmer can use. On a serious project it could possibly take me a month or two to finish all the art assets, so you would have plenty of time to develope a few stripped down physics/ Irrlicht examples. If you're willing to help me at all then I will recipicate as much as you've helped me.
I need help with the integration and some samples that demonstrate how to use the engine, kinda like Irrlicht has those tutorials that are easy to pick up. Maybe some small source files like in the Irrlicht Examples. It would also help if you could provide alittle help if I run into problems.
So if your ok with that, send me a PM with the details of what you need in your project, a far as players, weapons, buildings, levels, ect. If you have any concept pictures of anything, or a ideal about the art themes of your game. I'll need to know what level of detail I'll be working on by the ideal number of triangle faces you're particular model format can support.
I'll need to know if you plan on using bump or normal maps, because I know how to bake on high res geometry to texture as well (but it takes much more time to develope high res geometry to do the baking).
Maybe an ideal about the color scheme you want (primary colors), and a the animations that are needed. As I go through and design this stuff, I can send you assets that are still in developement so that so you can make tests.
For instance, I can build geometry pretty fast depending on the object I'm modeling. Rigging (w/ IK!) and animation I'm a little slower, and texturing I'm not the best at, but will do it for you. I'm also decent at UV mapping.
But I have enough know how to upgrade the look of your game for sure.
So if your ok with that, send me a PM with the details of what you need in your project, a far as players, weapons, buildings, levels, ect. If you have any concept pictures of anything, or a ideal about the art themes of your game. I'll need to know what level of detail I'll be working on by the ideal number of triangle faces you're particular model format can support.
I'll need to know if you plan on using bump or normal maps, because I know how to bake on high res geometry to texture as well (but it takes much more time to develope high res geometry to do the baking).
Maybe an ideal about the color scheme you want (primary colors), and a the animations that are needed. As I go through and design this stuff, I can send you assets that are still in developement so that so you can make tests.
For instance, I can build geometry pretty fast depending on the object I'm modeling. Rigging (w/ IK!) and animation I'm a little slower, and texturing I'm not the best at, but will do it for you. I'm also decent at UV mapping.
But I have enough know how to upgrade the look of your game for sure.
I could also give a hand, i have some months free from now on, if you could, help me out integrating a good physics engine in my project too
http://melficexd.deviantart.com/art/hac ... l-33088558
There is quality, don't worry lol
http://melficexd.deviantart.com/art/hac ... l-33088558
There is quality, don't worry lol
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Wow, nice gallery.Mel wrote:I could also give a hand, i have some months free from now on, if you could, help me out integrating a good physics engine in my project too
http://melficexd.deviantart.com/art/hac ... l-33088558
There is quality, don't worry lol
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net