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awesomekaos wrote:In this moment I am trying to add shader with bump, specular.... I hope to get it.
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Hey is that using the XEffects shadowmapping?kaos wrote:In this moment I am trying to add shader with bump, specular.... I hope to get it.
ShadowMapping for Irrlicht!: Get it here
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No , because finally I needed a lightmap_m2 for to get the contrast of the shadow and light the sun and all, are static lightmap.BlindSide wrote:Hey is that using the XEffects shadowmapping?kaos wrote:In this moment I am trying to add shader with bump, specular.... I hope to get it.
http://www.web-asturias.es/shot0001.jpgMasterGod wrote: Can we get this image at a larger resolution ? Say.. 1600x1200
Oh, shot down But like I said, you can set lightcolor to SColorf(2.0, 2.0, 2.0, 2.0) to achieve similar contrast with the XEffects shadowmaps, it can be greater than 1.0. Also, you can still use lightmap for things like AO, you can combine both. I am not asking you to use it or anything if you don't want to, I just liked that screenshot you posted of the shadowmaps in the XEffects thread.No Sad, because finally I needed a lightmap_m2 for to get the contrast of the shadow and light the sun and all, are static lightmap.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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BlindSide wrote:Oh, shot down But like I said, you can set lightcolor to SColorf(2.0, 2.0, 2.0, 2.0) to achieve similar contrast with the XEffects shadowmaps, it can be greater than 1.0. Also, you can still use lightmap for things like AO, you can combine both. I am not asking you to use it or anything if you don't want to, I just liked that screenshot you posted of the shadowmaps in the XEffects thread.No Sad, because finally I needed a lightmap_m2 for to get the contrast of the shadow and light the sun and all, are static lightmap.
I prefer xefffetcs( dynamic always ), I am going to test.
The problem is that I don't understand the shaders very well and I want to use them slowly. And.... I had a proble with xeffects the antialias not worked.
thanks
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Beautiful !!!kaos wrote:In this moment I am trying to add shader with bump, specular.... I hope to get it.
Please keep us updated on your progress? I am also trying to do the same, with no luck so far. Right now, tangent meshes can only have 1 set of uv coords, so you have to either bake the details into the lightmap (ugly), or use the same mapping for both and try to scale the texture coordinates for the detail textures. The latter making it impossible to uvmap anything but flat walls.
But in a world of "makePlanarTextureMap" all is good I guess
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Or the third method of generating tangents on the fly...
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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Thanks Blindside. I remember seeing this way back in a post about 4-light normalmapped animated meshes but i cant find it now.BlindSide wrote:Or the third method of generating tangents on the fly...
I tried this and it works great. Beautiful radiosity baked diffuse lighting with realtime specular highlights on bump-mapped suracfes!! Ive heard this is a performance hog, but I cant tell on my computer
Now if I can get a decent bake out of blender so I can proove it haha.
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I tried it too, and it appears to be a bit of an expensive calculation for me generally.
Helps the FPS if you only play with one or two lights rather than 4 though.
Looking forward to seeing what you guys come up with oldskoolPunk and kaos
um empirepro, can I ask, what your screenshot supposed to be showing?
Helps the FPS if you only play with one or two lights rather than 4 though.
Looking forward to seeing what you guys come up with oldskoolPunk and kaos
um empirepro, can I ask, what your screenshot supposed to be showing?
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