Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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rogerborg
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by rogerborg »




SVN 2092 on the trunk
changes many uses of dimension2d<s32> to dimension2d<u32>, where it makes no sense to pass or store signed values.
This means:
IImage
ITexture
Screen size, including createDevice().
At a minimum, you will have to change your createDevice() calls to use dimension2d<u32> or dimension2du instead of dimension2d<s32> or dimension2di.
Thank you for your attention. Return to your homes and await further instructions.





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Dorth
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by Dorth »
W00t!!!!!! The award for open-source devs listening to their community goes once more to... Irrlicht! Gratz guys

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Strong99
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by Strong99 »
wow, fast change
and I like it, thnx
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MasterGod
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by MasterGod »
Smart change, cool.

Dev State: Abandoned (For now..)
Requirements Analysis Doc: ~87%
UML: ~0.5%
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GameDude
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by GameDude »
So will this be permament in the next stable release of Irrlicht?
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rogerborg
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by rogerborg »
Unless we revert it, then yes. The next release branch will be taken from the trunk.