Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

Nice screenshots, Bear_130278! May I know whether it's an RPG or strategy game?
Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

It should be a kind of a mix 8))
Do you like VODKA???
Image
Image
roelor
Posts: 240
Joined: Wed Aug 13, 2008 8:06 am

Post by roelor »

Bear_130278 wrote:It should be a kind of a mix 8))
Only thing is the ground does not match the puppets.
Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

Yep 8))
There will be some more details on the ground and objects to hide the texture not\so\high resolution.
Do you like VODKA???
Image
Image
D. Novak
Posts: 14
Joined: Fri Dec 12, 2008 2:26 pm

Post by D. Novak »

Some shots of the visualisation of Túcume using a DTM derived from aerial photographs and the orthophotos used as texture.

http://n.ethz.ch/~dnovak/download/tucume1.jpg
http://n.ethz.ch/~dnovak/download/tucume2.jpg
http://n.ethz.ch/~dnovak/download/tucume3.jpg
roelor
Posts: 240
Joined: Wed Aug 13, 2008 8:06 am

Post by roelor »

looks alright.
cobra
Posts: 371
Joined: Fri Jan 23, 2009 2:56 am
Location: United States
Contact:

Post by cobra »

To Eigen, WOW! is all I can say. It's very nice to see Irrlicht used in such high level games!

May I ask what you used to do your more advanced collision and physics for the tanks? I'd love to use whatever that is in my flight sim. :)
Josiah Hartzell
Image
Eigen
Competition winner
Posts: 375
Joined: Fri Jan 27, 2006 2:01 pm
Location: Estonia
Contact:

Post by Eigen »

Thanks!
Actually I don't do any advanced collision with vehicles yet because I haven't worked on vehicle physics much. I use a ellipsoid for collision and I adapt the vehicles to ground tracing rays from each corner. All this is just temporary.

I though I'd post a couple of new ones. These are from the editor that I'm working on. It's very basic atm. It's right in the game so you can (eventually) click anywhere to spawn a character and try the map out and then return to editor mode right away. This should make level creation a lot easier.

Image

Tree mapping on terrain. Trees and plants are only put on the green area. You generate the trees for the whole terrain randomly. Then you can remove and add trees individually. When saving the map, all the trees are saved. Earlier I created random trees every time the map was loaded and so the trees would sometimes be placed right in the way of something or the other.
Image

Waypoint editing. I'm hoping to automate this as much as possible. Haven't really given it a thought yet.
Image

Image
cobra
Posts: 371
Joined: Fri Jan 23, 2009 2:56 am
Location: United States
Contact:

Post by cobra »

Buddy this is awesome! Do you plan to sell it, or is it free?

I am going to put up some FightersTW screenshots soon today. :)

I thought about doing that exact method for my aircraft, but I don't think that would suit my needs. Maybe bullet physics would work well.
Josiah Hartzell
Image
Bear_130278
Posts: 237
Joined: Mon Jan 16, 2006 1:18 pm
Location: Odessa,Russian Federation

Post by Bear_130278 »

One more shot.
From another point.
Image
This is a heavy armored dwarf fighter.

Image
Heavy armored Elven fighter

Image
Orc warrior
Last edited by Bear_130278 on Mon Feb 02, 2009 8:42 am, edited 2 times in total.
Do you like VODKA???
Image
Image
psychophoniac
Posts: 101
Joined: Wed Dec 03, 2008 5:33 pm
Location: ger

Post by psychophoniac »

looks nice, but could need some simple shadows :P
i love skateboarding!
poulpi33
Posts: 31
Joined: Tue Jan 06, 2009 8:01 pm
Location: Bordeaux, France

Post by poulpi33 »

Shadowmap is not done yet, it's baked in the lightmap.
Download

Image
mk.1
Posts: 76
Joined: Wed Oct 10, 2007 7:37 pm

Post by mk.1 »

Image
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

BlindSide wrote:Man, mk.1's game looks rad.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
geckoman
Posts: 143
Joined: Thu Nov 27, 2008 11:05 am
Location: Germany
Contact:

Post by geckoman »

It gets nicer every time :!:
Post Reply