Post Your Irrlicht Screenshots / Render Here.
Impressive car
Those screens are made with an Athlon 64 3200+@2.1Ghz single core, 1GB of Ram, and an NVidia 8500 GT with 512 Mb of Ram and the amount of memory used by the program never reaches more than 150 megs, besides, the compiler was Mingw, and the IDE DevCPP. I'm pretty sure your computer would stand that without any trouble
Those screens are made with an Athlon 64 3200+@2.1Ghz single core, 1GB of Ram, and an NVidia 8500 GT with 512 Mb of Ram and the amount of memory used by the program never reaches more than 150 megs, besides, the compiler was Mingw, and the IDE DevCPP. I'm pretty sure your computer would stand that without any trouble
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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I am using the new OpenGL AA option and I have disabled mip-maps on the tiny ink texture. It helps a little but not much.
So I need to either scale the ink texture based on distance, or maybe try out the draw2DLine function?
Or maybe there is a better idea out there
So I need to either scale the ink texture based on distance, or maybe try out the draw2DLine function?
Or maybe there is a better idea out there
Signature? I ain't signin nuthin!
You can use an INEFICIENT AT ALL trick that is to double the geometry, offset it a bit along the normals, invert them, and draw those faces in pure black, or whatever you want for the edges. It doubles the geometry for something really small, but it does the trick really well. but i like yours better.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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- Joined: Wed Nov 29, 2006 4:07 am
That is an interesting idea. But I dont understand how that would help. I would still have to scale somthing at the vertex level.
Maybe what I need is to be able to create my own mipmaps, changing the thickness of the ink at each stage instead of the size of the texture.
I "here tale" that that may be coming soon to an Irrlicht near you!
Thanks for the compliment Mel! So far you screens are some the best I've seen in these forums! I understand the need to actually finish a project from time to time. But whats the use in it if it looks like crap?
Maybe what I need is to be able to create my own mipmaps, changing the thickness of the ink at each stage instead of the size of the texture.
I "here tale" that that may be coming soon to an Irrlicht near you!
Thanks for the compliment Mel! So far you screens are some the best I've seen in these forums! I understand the need to actually finish a project from time to time. But whats the use in it if it looks like crap?
Signature? I ain't signin nuthin!
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