particle based fire effect wrapping the flames around a mesh

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thespecial1
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Post by thespecial1 »

if anyone wants to convert DX shaders to openGl AMD have released a developer tool http://sourceforge.net/projects/hlsl2glsl that covers this
sudi
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Post by sudi »

I made some nice looking particle fire. one with postprocess and one without.

Without:
Image
Image

With:
Image
Image
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Pyritie
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Post by Pyritie »

Looks more like a huge fireball than a campfire. o_o
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sudi
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Post by sudi »

do it better....
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Eigen
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Post by Eigen »

Pyritie wrote:Looks more like a huge fireball than a campfire. o_o
Yeah, there's no way you could make the fire smaller. What's shown here is the only size you could ever have. No changes possible.

Please note the sarcasm.

Sudi, I think the effect looks nice. Care to share any code and perhaps the fire texture itself? :)
sudi
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Post by sudi »

Sry no code at all.
its all done inside irredit.
but i would be happy to share the texture. made it with a tut on gamedev.

The IrrEdit file and the textures. Just put this into your irredit folder
Download
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Acki
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Post by Acki »

thx for the download !!! ;)
I find this fire pretty well done, but it seems there is one texture missing...

Image
Last edited by Acki on Sat Feb 21, 2009 9:08 pm, edited 1 time in total.
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sudi
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Post by sudi »

uh yeah...sry its the normal redparticle shipped wth irrlichts. its used for the sparks.
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hybrid
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Post by hybrid »

Is it just me, or does the version without postprocessing look better?!
BlindSide
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Post by BlindSide »

Hey did you figure out how to do post processing in IrrEdit aswell? I hope it is not as hacky as my method :lol: (Using a scene node to render the entire scene again in render(), then making sure that we are not rendering the scene already so we are not caught in an endless loop. :shock: )
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BobTheFish
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Post by BobTheFish »

The best particle fire tutorial I've seen so far is here:
http://www.gamedev.net/reference/art/fe ... Particles/
thespecial1
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Post by thespecial1 »

Sudi wrote:Sry no code at all.
its all done inside irredit.
but i would be happy to share the texture. made it with a tut on gamedev.

The IrrEdit file and the textures. Just put this into your irredit folder
Download

Hi Sudi .. could you re post your irrEdit file for the flames please, have generated similar using the tutorial but doesnt look quite as good.
thanks
Rob
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Post by paulorr29 »

re upload ? :D
l
thanks :)
my first app with irrlicht http://youtube.com/watch?v=8OHUgciBT8E
Darktib
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Post by Darktib »

Did you check SPARK Particle Engine ? There is a presentation post here: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=35754

And the website is: http://spark.developpez.com/index.php?page=home&lang=en

And a screen of a fire effect made with it:
Image
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Post by cobra »

I use the SPARK particle engine in my game engine (using Irrlicht for rendering) and I am well pleased.

It's an excellent particle engine. I really appreciate the work that has been put into it, as it saves me development time.

This post may be a little off-topic, but maybe it will help the thread author make a decision about what to use to accomplish his fire effect.

- Josiah
Josiah Hartzell
Image
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