particle based fire effect wrapping the flames around a mesh
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Yeah, there's no way you could make the fire smaller. What's shown here is the only size you could ever have. No changes possible.Pyritie wrote:Looks more like a huge fireball than a campfire. o_o
Please note the sarcasm.
Sudi, I think the effect looks nice. Care to share any code and perhaps the fire texture itself?
Sry no code at all.
its all done inside irredit.
but i would be happy to share the texture. made it with a tut on gamedev.
The IrrEdit file and the textures. Just put this into your irredit folder
Download
its all done inside irredit.
but i would be happy to share the texture. made it with a tut on gamedev.
The IrrEdit file and the textures. Just put this into your irredit folder
Download
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
thx for the download !!!
I find this fire pretty well done, but it seems there is one texture missing...
I find this fire pretty well done, but it seems there is one texture missing...
Last edited by Acki on Sat Feb 21, 2009 9:08 pm, edited 1 time in total.
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
uh yeah...sry its the normal redparticle shipped wth irrlichts. its used for the sparks.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Hey did you figure out how to do post processing in IrrEdit aswell? I hope it is not as hacky as my method (Using a scene node to render the entire scene again in render(), then making sure that we are not rendering the scene already so we are not caught in an endless loop. )
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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The best particle fire tutorial I've seen so far is here:
http://www.gamedev.net/reference/art/fe ... Particles/
http://www.gamedev.net/reference/art/fe ... Particles/
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Did you check SPARK Particle Engine ? There is a presentation post here: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=35754
And the website is: http://spark.developpez.com/index.php?page=home&lang=en
And a screen of a fire effect made with it:
And the website is: http://spark.developpez.com/index.php?page=home&lang=en
And a screen of a fire effect made with it:
I use the SPARK particle engine in my game engine (using Irrlicht for rendering) and I am well pleased.
It's an excellent particle engine. I really appreciate the work that has been put into it, as it saves me development time.
This post may be a little off-topic, but maybe it will help the thread author make a decision about what to use to accomplish his fire effect.
- Josiah
It's an excellent particle engine. I really appreciate the work that has been put into it, as it saves me development time.
This post may be a little off-topic, but maybe it will help the thread author make a decision about what to use to accomplish his fire effect.
- Josiah