March 2009 screenshot of the month submissions thread

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
BlindSide
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Post by BlindSide »

Image

Another shot from my raytracer. This 300,000 poly model + reflections grinds my quad core down to a halt.

Heres a closer one with shadows and reflections on the car.

Image

Now the reason the reflection is not 100% accurate is because I am using the smoothed normals to spawn the rays. It's possible to use per-face normals but then it will look faceted.

And here's how the reflection looks with a skydome:

Image

This gets 4 fps on my quad core. 8)
Last edited by BlindSide on Sat Mar 07, 2009 1:23 pm, edited 2 times in total.
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wITTus
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Post by wITTus »

Unbelievable that even with 300000 polygons it would look faceted!
You guys rock! Keep on the good work! :wink:
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Post by skumar »

Good work blindside....

Why cant you load it into a near to real environment..with good skybox and some good environment....

It will be great
skumar
sudi
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Post by sudi »

@BlindSide
Does your screenshots have to do with irrlicht? You wrote "your raytracer".
Since this is intended to be picture of the month for irrlicht i don't think this stuff belongs here. Except its a irrlicht raytracer of course.
I don't want to sound harsh or anything but its how i see it.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
fmx

Post by fmx »

BlindSide wrote:Don't know if it really counts but heres an old shot from my raytrace driver
I'm assuming he knew that, and the "raytrace driver" was an irrlicht one?
Anyhow its an awesome effect, looks sweet!
BlindSide
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Post by BlindSide »

Fair enough Sudi has a point, except I am using everything Irrlicht except I derived from the IVideoDriver interface myself and made my own driver...
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bitplane
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Post by bitplane »

Awesome screenshots BlindSide, I love it. How portable is the raytracer? I'm guessing you're using multiple threads for the raytracing, is it Windows only or are you using boost?
It would be great to make this part of Irrlicht one day, if you'd allow it
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BlindSide
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Post by BlindSide »

I dunno I am a little greedy with this thing :lol: I haven't decided if and how I will release it yet.
How portable is the raytracer? I'm guessing you're using multiple threads for the raytracing
It should work on anything with floating point capabilities. It uses SSE intrinsics heavily but because I wrapper them in a friendly vector class, those can be disabled through a compile define. I've also recently implemented Intel's TBB for multithreaded rendering (Which runs on linux also), this can also be disabled through a compile define. Mind you it will run alot slower with these 2 things disabled though.

Maybe I should make a separate topic about this, I just never feel it's "ready" for the unveiling you know?
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bitplane
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Post by bitplane »

BlindSide wrote:Maybe I should make a separate topic about this
Yeah with more demos would be awesome :D
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sudi
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Post by sudi »

hey never said it doesn't look awesome and if its a driver mod for irrlicht and released its perfect for the screen of the month.
seriously nicely done BlindSide even if the todays hardware is not ready to make this usefull for realtime apps.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Mirror
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Post by Mirror »

@blindside your screenshots from your raytracer look AWESOME! :D
p.s. clip planes are enabled, what glitch did you see in the screenshot ?

@bitplane yes the meshes ( terrain & water ) are not very dense and thus their intersection may have some not-so-smooth ( aka sharp ) lines , but in the application it's almost not noticeable as everything moves ( water-mesh vertices animation ). hence it looks worse in screenshots :D

p.s. seeing the screenshot again i should have enabled antialiasing as well ( i don't usually use it because my gfx card sucks )
kaos
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Post by kaos »

bitplane wrote:Not really a worthy candidate for screenshot of the month, and the mesh is obviously not my work.
Image
The picture shows a high resolution PLY file from a Cyberware head scanner. There is no texture map, it's all done with vertex colours from the raw scan data (though the loader supports UV maps)

Edit: This is the console device with its own font running Burning's Video driver underneath
Image
To enable it in 1.6/SVN, just uncomment the _IRR_USE_CONSOLE_DEVICE_ line in IrrCompileConfig.h
awesome, and with vertex color, but... is a scanner. has no merit.

I prefer a think more simplest but done by hand.

sorry for my English

pd: jajaja the "render console mode" is very funny
Ein
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Post by Ein »

Image
Landsacape created with EarthSculptor, uses irrKlang for 3D Sound ^_^

Image
Created with irrEdit

They are all created with irrLicht.

Well I know that it is nothing special but, i'm sure you can use it to say "after one hour of reading the easy to read tutorials this is what you can get" well soemthing like that ^_^ as it dident take long to create these. I've only started useing the engine the other week.

Well thats my submissions for this month, next month they will be better ^_^
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Post by MasterD »

Monthly screens are very nice!

Although this has been posted a while ago in another thread, I'll add it to the list, so that it can support Irrlicht :)

However, as this is not a single screenshot, but a collage of three, which should be seen as a whole: Is this counted as one screenshot or as three? Since it should be seen as one and not ripped into parts (because of the nature of that image, not that I desperately need two more submission possibilities for this month).

Image
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bitplane
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Post by bitplane »

We'll count that as one screenshot, because we only have to upload one to Sourceforge's galleries! (which is the reason there are limits)

Loving the screenshots guys, keep them coming.. not much time left now :D
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