how many index can store with AddMeshSceneNode?

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Kairu
Posts: 18
Joined: Mon Sep 08, 2008 11:03 am

how many index can store with AddMeshSceneNode?

Post by Kairu »

hi

this problem may not be irrlicht problem , but i receive an error
'arithmetic operation result in an overflow' after my index reach around
20,000 and my vertex around 65,500 .
is it possible to create mesh with this number,or it is other problem?

any help is appreciated

thanks
BlindSide
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Post by BlindSide »

Currently only the PLY loader supports loading large meshes (Over 65536 vertices). (And you have to use the latest Irrlicht SVN version).
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Kairu
Posts: 18
Joined: Mon Sep 08, 2008 11:03 am

Post by Kairu »

can i load more than 1 scene node, for example i separate that huge vertices to different2 meshes and load it at the same time.
can i do that?

:cry:

btw i am using irrlicht wrapper for .net, so i guess no newer version available
hybrid
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Post by hybrid »

You can even put all those things into one scene node (and mesh), you jsut have to use more than one meshbuffer.
Kairu
Posts: 18
Joined: Mon Sep 08, 2008 11:03 am

Post by Kairu »

thank for the help

it works now :D
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