You can download it from my webpage under section 'dev' -> http://www.solar-ray.org
It is capable of exporting the following blender objects and informations:
mesh's
- name
- pos
- rot
- scale
- normals
- first & second UV coordinate set
light's
- name
- pos
- rot
- scale
- type
- color
- energy
- distance
pivot
- name
- pos
- rot
- scale
material's
- color
- alpha
- emit
texture's
- mipmap
- useAlpha
Meshes should be converted into 'real' triangles before exporting them (edit mode -> CTRL+T)
You can use the second UV texture layer for the lightmap, if you dont want that gile[s] calculate the lightmap uv coordinates.
Only the first 'image' texture of an material will be exportet, and only materials which are assigned to a mesh.
Only objects in active layers will be exported.
cheers