Is there any tutorial how to set up irrlicht on the iPhone?
New to iPhone, but been working with irrlicht on PC..
iPhone
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- Posts: 15
- Joined: Fri Jun 29, 2007 11:47 am
Same question. I'm new to the iPhone platform, thus I don't really know how to compile a working app.zlobotan wrote:I've compiled Example 3, but got black screen and nothing else. Suppose, the same will be with other samples. I think, it's because of empty UIWindow but I can't understand how to and where initialize it.. Does anybody can help with it?
On Mac OS, I used to have a static (.a) Irrlicht library plus a main.cpp containing the source code of my app, but since the iPhone works in a pretty different way I'm stuck. I've managed to create a new iPhone SDK project and put in all the source files (except jpeglib which, for some reasons, appears to be broken?). It compiles and I can see from the console it loads fine, but the screen remains black. I suppose I need to interface somehow the UIWindow with Irrlicht, but I don't get how to do it.
Probably it'd be better if someone skilled could make an example Xcode project: I think almost everyone could understand and learn from it without keeping asking for help.
Sherry Haibara
P.S.
iPhone Simulator support seems to be broken, Irrlicht compiles fine only for the device.
Absolutely.hybrid wrote:Did you create the iPhone device with an ogl-es driver? That one should handle the interfacing.
Code: Select all
video::E_DRIVER_TYPE driverType = video::EDT_OGLES1;
When compiling your OpenglES driver, did you encounter any of the issues I brought up here - http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=33188
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I'll let you know if I get it working.
Bino
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I'll let you know if I get it working.
Bino