IrrMaple
IrrMaple
IrrMaple
Maple Story "Reverse-Engineering" project.
Hello,
As most of you have seen i have joined quite recently and i am quite new to Irrlicht. I have used couple of (Rendering)engines for this project and haven't found good one until now. It seems Irrlicht is good for even 2d
Anyways, the current state of project is that i can read every equipment and body part from BannedStory data files, this is why i said "Reverse-Engineering" because i'm not sure if those data files are actually ripped of the game, but there is hundreds of them so i guess so.
I also made level editor which is quite nice now, if i ever find the way to actually dump the original files of Maple Story i could make my level editor compatible with Maple Story maps, but i'm too lazy to check the .WZ package, and all i actually needed was to find out how they did those characters. Other aspects of the game are actually level editor defendant and i enjoy coding my own system for it, it will also code my server what i aim to be better, maybe not faster, but more secure and functional.
Well, enough of plapla...
http://flare.xenmedia.org/uploads/Kuvakaappaus.png[Big Picture](This is the first pic with actual multiplayer interaction. The FPS is lower because i'm using sleep on client for good reasons.)
It's currently compiling only on Linux, my friend tried to compile in VC++, but it crashed on windows. I look into it later with Virtual Machine when i get into testing.
I have nice define flag in server if i want to render stuff to help me debug whats going on.
Maybe this thread was bit early one because the progress is going to be slow (Yeh, i'm trying to do whole "MMO" part fast as possible so it ain't gonna be easy even the game is pretty simple.)
Cheers,
Cloudef
Maple Story "Reverse-Engineering" project.
Hello,
As most of you have seen i have joined quite recently and i am quite new to Irrlicht. I have used couple of (Rendering)engines for this project and haven't found good one until now. It seems Irrlicht is good for even 2d
Anyways, the current state of project is that i can read every equipment and body part from BannedStory data files, this is why i said "Reverse-Engineering" because i'm not sure if those data files are actually ripped of the game, but there is hundreds of them so i guess so.
I also made level editor which is quite nice now, if i ever find the way to actually dump the original files of Maple Story i could make my level editor compatible with Maple Story maps, but i'm too lazy to check the .WZ package, and all i actually needed was to find out how they did those characters. Other aspects of the game are actually level editor defendant and i enjoy coding my own system for it, it will also code my server what i aim to be better, maybe not faster, but more secure and functional.
Well, enough of plapla...
http://flare.xenmedia.org/uploads/Kuvakaappaus.png[Big Picture](This is the first pic with actual multiplayer interaction. The FPS is lower because i'm using sleep on client for good reasons.)
It's currently compiling only on Linux, my friend tried to compile in VC++, but it crashed on windows. I look into it later with Virtual Machine when i get into testing.
I have nice define flag in server if i want to render stuff to help me debug whats going on.
Maybe this thread was bit early one because the progress is going to be slow (Yeh, i'm trying to do whole "MMO" part fast as possible so it ain't gonna be easy even the game is pretty simple.)
Cheers,
Cloudef
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- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
While it look nice, don't forget to contact Nexon.
http://nxcache.nexon.net/nx/global/lega ... legal.html
Their images are protected ant the reason Bannedstory can use them is because they are an affiliate.
Always check for those things first, especially before posting any part or reference of your work publicly.
http://nxcache.nexon.net/nx/global/lega ... legal.html
Their images are protected ant the reason Bannedstory can use them is because they are an affiliate.
Always check for those things first, especially before posting any part or reference of your work publicly.
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- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
- Contact:
http://flare.xenmedia.org/uploads/NewStuff.png
New screen, fixed some memory leaks, added better collision for slopes, the interpolation is perfected and i think i found out why it crashed on Windows. Was my fault, had some pointer uninitialized Realized this when i compiled in release mode and got seg fault
Now i'm having really nice base to start doing some serious coding
New screen, fixed some memory leaks, added better collision for slopes, the interpolation is perfected and i think i found out why it crashed on Windows. Was my fault, had some pointer uninitialized Realized this when i compiled in release mode and got seg fault
Now i'm having really nice base to start doing some serious coding
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- Posts: 362
- Joined: Sun Dec 16, 2007 9:25 pm
Really nice! Great work so far; I'm glad to see your progress.
Post this userbar I made on other websites to show your support for Irrlicht!
http://img147.imageshack.us/img147/1261 ... wernq4.png
http://img147.imageshack.us/img147/1261 ... wernq4.png
I've been now doing debugging for one week, trying to find one bug.. Found out that the bug wasn't in my code, and do not know really why it happenned. It seems updating ubuntu to 9.04 messed up something. Well i found workaround for it anyways.
I've been still messin with best methods for dead reckoning and i think i'm done soon =) Tomorrow i have to do testing and if everything works out i can start working on GUI, and add some shader effects.
I've been still messin with best methods for dead reckoning and i think i'm done soon =) Tomorrow i have to do testing and if everything works out i can start working on GUI, and add some shader effects.