New features, (in very breif):
Components class:
This will give you the functionality to create a menu and add components, and in-game GUI components:
Code: Select all
GUIcomponents.AddMenu();
of the GUI of your choice.
Code: Select all
GUIcomponents.AddMenuComponents();
Code: Select all
GUIcomponents.AddInGameComponents();
Play class:
Code: Select all
PlayGame.StartLevel_1();
game, this will be proceeded by PlayGame.StartLevel_2(); and so on.
Code: Select all
PlayGame.Pause_Game();
put what you want on the canvas, it'll clear the environment and add a Continue button.
IrrKlang Audio engine:
This also has IrrKlang Functionality which works upon game logic.
Events Handling:
This is where all the calls work together on a finitate state machine (FSM) based on logc calls,
It'll do all the work under the hood calling specific code based upon user events.
For a more descriptive explanation on how the classes/functions etc work see the header file.
Donwload
See GreyHat Software's (my site ) for more info