Hi,
I just wanted to show some images of our industrial buildings in Irrlicht / IrrEdit:
If you want to see more of this then you can find much more images here:
http://dexsoft-games.com/
Regards
Industrial Buildings in Irrlicht
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- Posts: 29
- Joined: Tue Oct 23, 2007 2:41 pm
Industrial Buildings in Irrlicht
Models, Textures and Games from Dexsoft-Multimedia http://www.dexsoft-games.com
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- Posts: 9
- Joined: Wed Apr 22, 2009 12:06 am
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- Posts: 29
- Joined: Tue Oct 23, 2007 2:41 pm
Thanks for the nice comments.
Namespace Irrlightuser:
...(What a funny name!)
This scene renders with light-speed
But this is what I expected, since it is only one model plus a static shadow map (1024px, generated by IrrEdit).
These models have LOD-stages. The building above is lod stage 0 and there are 2 additional stages available with less polygons. You can see details here:
http://www.dexsoft-games.com/models/ima ... /index.pdf
If you have a possibility for good culling (like using occlusion culling geometry inside the houses) then you can render a complete city of them. If you are close to one house it will prevent rendering all other geometry behind it.
So it depends on the scene-management how many you can use in one scene.
Namespace Irrlightuser:
...(What a funny name!)
This scene renders with light-speed
But this is what I expected, since it is only one model plus a static shadow map (1024px, generated by IrrEdit).
These models have LOD-stages. The building above is lod stage 0 and there are 2 additional stages available with less polygons. You can see details here:
http://www.dexsoft-games.com/models/ima ... /index.pdf
If you have a possibility for good culling (like using occlusion culling geometry inside the houses) then you can render a complete city of them. If you are close to one house it will prevent rendering all other geometry behind it.
So it depends on the scene-management how many you can use in one scene.
Models, Textures and Games from Dexsoft-Multimedia http://www.dexsoft-games.com
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- Posts: 29
- Joined: Tue Oct 23, 2007 2:41 pm
Ruins und Bunkers in C4
Here is another new pack rendered in Irrlicht:
I like the shadowmapper in IrrEdit very much and the editor is very intuitive. But I also would like to have shader support and maybe some real-time shadow-mapping.
But I am sure some pro users here can realize this in the engine easily.
I like the shadowmapper in IrrEdit very much and the editor is very intuitive. But I also would like to have shader support and maybe some real-time shadow-mapping.
But I am sure some pro users here can realize this in the engine easily.
Models, Textures and Games from Dexsoft-Multimedia http://www.dexsoft-games.com