Industrial Buildings in Irrlicht

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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Frank_Geppert
Posts: 29
Joined: Tue Oct 23, 2007 2:41 pm

Industrial Buildings in Irrlicht

Post by Frank_Geppert »

Hi,

I just wanted to show some images of our industrial buildings in Irrlicht / IrrEdit:

Image

Image

Image

If you want to see more of this then you can find much more images here:
http://dexsoft-games.com/

Regards
Models, Textures and Games from Dexsoft-Multimedia http://www.dexsoft-games.com
Namespace Irrlightuser
Posts: 9
Joined: Wed Apr 22, 2009 12:06 am

Post by Namespace Irrlightuser »

Very nice, do you know the fps in game?
Cloudef
Posts: 123
Joined: Wed Dec 03, 2008 9:02 pm
Location: Finland

Post by Cloudef »

Thats really nice indeed!
I love the detail on that building.
Frank_Geppert
Posts: 29
Joined: Tue Oct 23, 2007 2:41 pm

Post by Frank_Geppert »

Thanks for the nice comments.

Namespace Irrlightuser:
...(What a funny name!)
This scene renders with light-speed ;)
But this is what I expected, since it is only one model plus a static shadow map (1024px, generated by IrrEdit).

These models have LOD-stages. The building above is lod stage 0 and there are 2 additional stages available with less polygons. You can see details here:
http://www.dexsoft-games.com/models/ima ... /index.pdf

If you have a possibility for good culling (like using occlusion culling geometry inside the houses) then you can render a complete city of them. If you are close to one house it will prevent rendering all other geometry behind it.
So it depends on the scene-management how many you can use in one scene.
Models, Textures and Games from Dexsoft-Multimedia http://www.dexsoft-games.com
roelor
Posts: 240
Joined: Wed Aug 13, 2008 8:06 am

Post by roelor »

Sweet!

I got nuthin' more to say.
teamAlpha
Posts: 68
Joined: Sun Mar 08, 2009 4:14 pm

Post by teamAlpha »

Woooowwww!:D

The first one bringed back memories when i was looking for a job in....Shemue I-last cd(DC ftw!!!!!!) :lol: :lol: ...
Alpha::AppleBoy
Frank_Geppert
Posts: 29
Joined: Tue Oct 23, 2007 2:41 pm

Ruins und Bunkers in C4

Post by Frank_Geppert »

Here is another new pack rendered in Irrlicht:

Image


I like the shadowmapper in IrrEdit very much and the editor is very intuitive. But I also would like to have shader support and maybe some real-time shadow-mapping.

But I am sure some pro users here can realize this in the engine easily.
Models, Textures and Games from Dexsoft-Multimedia http://www.dexsoft-games.com
teamAlpha
Posts: 68
Joined: Sun Mar 08, 2009 4:14 pm

Post by teamAlpha »

:shock: wow , you're a really talented artist !! :D
Alpha::AppleBoy
Cloudef
Posts: 123
Joined: Wed Dec 03, 2008 9:02 pm
Location: Finland

Post by Cloudef »

Aaah, that looks incredible! :shock:
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