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GreyHat Software - Game Logic Engine [pre-alhpa demo]:
This engine is aimed for games developers using the Irrlicht 3D engine developed in C++. As Irrlicht doesn't have any game logic within it, this aims to help solve this problem by giving the game programmer a framework to run off. It is built upon functions and classes which are easily used, powerfull and portable which can save the programmer tonnes of time as this will do most of the work under the hood (A few lines of code can have amazing results) - which in this pre-alhpa demo build has the following features:
* Easy rendering device calling with one function call using GHS-GLE default parameters
* Easier event handling managment
* Finite State Machine
* Game logic functionallity, such as: Play, Pause, Un-Pause, Quit
* Default shell from which to work from
* Easy OO code managment
* Good documentation and commenting
* A real-world sample, exe and source
License:
Basically, this pre-alpha demo build is freeware and all we ask is, if you use this within your project (Whether you edited resources/code etc or not) that you put This Image on your game/application, and if you really want to show your appreciation then feel free to link us on your site, lastly, some feedback would be nice so we can taylor future development to our audience as best as possible.
System Requirements:
N/A
Irrlicht 3D 1.5 or above.
Download
Also you can wath the video of the example provided, which uses just a few lines of code
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