XEffects - Reloaded - New Release (V 1.4)
-
- Posts: 135
- Joined: Thu Oct 30, 2008 11:56 am
- Location: UK
- Contact:
Can the RTT bug with Nvidia and OpenGL be resolved somehow?
512x512 is a really small resolution
512x512 is a really small resolution
My Blog: http://www.freakybytes.org
-
- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
- Contact:
-
- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
- Contact:
www.google.com
try searching for : "free models" city environment
ETC. if you are hoping someone will google for you, there is no hope
try searching for : "free models" city environment
ETC. if you are hoping someone will google for you, there is no hope
Yes I use MRT alot in my projects. When Irrlicht gets MRT officially then I might add it here. There are some compatibitliy issues on certain graphics cards and texture formats to consider though.devsh wrote:hi this would REALLY benefit from MRT
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
If you open up the shader there are quite a few settings to play around with. I may make them accessable through XEffects in a later release.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
far value
Code: Select all
cam->setFarValue(5000.0f);
Code: Select all
#define SAMPLE_COUNT 8
#define SSAO_REACH 30.0
#define MAX_DEPTH_DECLINE 8
#define DEPTH_ALIASING_EPISILON 0.02
#define RAND_TEXTURE_TILES 2.0
#define SSAO_OUTPUT_MULTIPLIER 2.0
Hey there shouldn't be any artifacts like that against the background... Your far value is way too high btw, try 500.
Also try these values:
#define SAMPLE_COUNT 8
#define SSAO_REACH 5.0
#define MAX_DEPTH_DECLINE 4.0
#define DEPTH_ALIASING_EPISILON 0.05
#define RAND_TEXTURE_TILES 3.0
#define SSAO_OUTPUT_MULTIPLIER 2.0
Also try these values:
#define SAMPLE_COUNT 8
#define SSAO_REACH 5.0
#define MAX_DEPTH_DECLINE 4.0
#define DEPTH_ALIASING_EPISILON 0.05
#define RAND_TEXTURE_TILES 3.0
#define SSAO_OUTPUT_MULTIPLIER 2.0
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Has anyone noticed the error message when compiling the shaders? I get this SM 1.0 not supported message in the DOS console.
I'm not really throwing coding hours to it if it will make any difference. I'll let that stand for now until someone looks into it.
So yeah, I guess that's no SSAO for me. I'm using Vista with 9800 GTX card.
I'm not really throwing coding hours to it if it will make any difference. I'll let that stand for now until someone looks into it.
So yeah, I guess that's no SSAO for me. I'm using Vista with 9800 GTX card.